diff options
author | 2016-06-05 23:50:44 +0200 | |
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committer | 2016-06-05 23:50:44 +0200 | |
commit | 6ea15072a718b093e3688d22f7f6954e44e383b6 (patch) | |
tree | b65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/emu/rendutil.cpp | |
parent | 396c2a094622e742e96ab3d16a72dfca4e498eaf (diff) |
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/emu/rendutil.cpp')
-rw-r--r-- | src/emu/rendutil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/rendutil.cpp b/src/emu/rendutil.cpp index ee78ad5125d..8fa5b1b7046 100644 --- a/src/emu/rendutil.cpp +++ b/src/emu/rendutil.cpp @@ -535,7 +535,7 @@ void render_line_to_quad(const render_bounds *bounds, float width, float length_ bounds1->x0 = modbounds.x1 - unity; bounds1->y0 = modbounds.y1 + unitx; - /* rotate the unit vector by -09 degrees and add to point 1 */ + /* rotate the unit vector by -90 degrees and add to point 1 */ bounds1->x1 = modbounds.x1 + unity; bounds1->y1 = modbounds.y1 - unitx; } |