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author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/emu/rendutil.cpp
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/emu/rendutil.cpp')
-rw-r--r--src/emu/rendutil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/rendutil.cpp b/src/emu/rendutil.cpp
index ee78ad5125d..8fa5b1b7046 100644
--- a/src/emu/rendutil.cpp
+++ b/src/emu/rendutil.cpp
@@ -535,7 +535,7 @@ void render_line_to_quad(const render_bounds *bounds, float width, float length_
bounds1->x0 = modbounds.x1 - unity;
bounds1->y0 = modbounds.y1 + unitx;
- /* rotate the unit vector by -09 degrees and add to point 1 */
+ /* rotate the unit vector by -90 degrees and add to point 1 */
bounds1->x1 = modbounds.x1 + unity;
bounds1->y1 = modbounds.y1 - unitx;
}