From 6ea15072a718b093e3688d22f7f6954e44e383b6 Mon Sep 17 00:00:00 2001 From: ImJezze Date: Sun, 5 Jun 2016 23:50:44 +0200 Subject: Procedural texture for vectors in HLSL * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D --- src/emu/rendutil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/emu/rendutil.cpp') diff --git a/src/emu/rendutil.cpp b/src/emu/rendutil.cpp index ee78ad5125d..8fa5b1b7046 100644 --- a/src/emu/rendutil.cpp +++ b/src/emu/rendutil.cpp @@ -535,7 +535,7 @@ void render_line_to_quad(const render_bounds *bounds, float width, float length_ bounds1->x0 = modbounds.x1 - unity; bounds1->y0 = modbounds.y1 + unitx; - /* rotate the unit vector by -09 degrees and add to point 1 */ + /* rotate the unit vector by -90 degrees and add to point 1 */ bounds1->x1 = modbounds.x1 + unity; bounds1->y1 = modbounds.y1 - unitx; } -- cgit v1.2.3-70-g09d2