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author Aaron Giles <aaron@aarongiles.com>2008-12-12 05:58:38 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-12-12 05:58:38 +0000
commit9fa83f844a324c53587f5ac1be3d0674af2799c9 (patch)
treea6723b73ac779ef5882706cc3b7166afc1feb18e /src/emu/machine/x76f041.c
parent2c7aed307aa9b98db08a87e40d8bed5ed578a8ea (diff)
Giga Man 2: The Power Fighters (bootleg of Mega Man 2: The Power Fighters) [David Haywood]
> The roms were forwarded to the list ages ago. From Arzeno. > > GFX roms aren't dumped, using the original CPS2 ones causes the 'GIGA' > part of the title to be missing. They should be different > SOUND rom isn't dumped, it uses an AD-65 (OKI6295) instead of QSOUND, > so I can't add the sound. > > Progarm appears to run as expected. > > it took a long time to figure out that this change was needed because > MAME simply exits to the commandline without any kind of message, or > possible backtrace if you attempt to call cpu_set_input_line with an > invalid CPU. > > - cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, > (data & 0x0008) ? CLEAR_LINE : ASSERT_LINE); > + if (space->machine->cpu[1]) > cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, (data & > 0x0008) ? CLEAR_LINE : ASSERT_LINE); >
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