diff options
author | 2016-04-04 11:28:22 +0200 | |
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committer | 2016-04-04 11:33:34 +0200 | |
commit | cdc04a9b7c72343b67f24be1c1a0d01780dafd8d (patch) | |
tree | a12995d0cdad152f381b1e8f8f4754ab4827a09c /src/emu/luaengine.cpp | |
parent | 57e9e774cd056973a036d2b75273d84cea383494 (diff) |
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will
solve that easily. It doesn't look very good, nanosvg need better
anti-aliasing. It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good. But all that's
fixable.
Diffstat (limited to 'src/emu/luaengine.cpp')
-rw-r--r-- | src/emu/luaengine.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/luaengine.cpp b/src/emu/luaengine.cpp index 62667ee0eef..8de543669d2 100644 --- a/src/emu/luaengine.cpp +++ b/src/emu/luaengine.cpp @@ -968,6 +968,7 @@ int lua_engine::lua_screen::l_type(lua_State *L) case SCREEN_TYPE_RASTER: lua_pushliteral(L, "raster"); break; case SCREEN_TYPE_VECTOR: lua_pushliteral(L, "vector"); break; case SCREEN_TYPE_LCD: lua_pushliteral(L, "lcd"); break; + case SCREEN_TYPE_SVG: lua_pushliteral(L, "svg"); break; default: lua_pushliteral(L, "unknown"); break; } |