From cdc04a9b7c72343b67f24be1c1a0d01780dafd8d Mon Sep 17 00:00:00 2001 From: Olivier Galibert Date: Mon, 4 Apr 2016 11:28:22 +0200 Subject: screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert] It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will solve that easily. It doesn't look very good, nanosvg need better anti-aliasing. It also doesn't do texturing very well and images not at all, so some of our current svgs won't look good. But all that's fixable. --- src/emu/luaengine.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/emu/luaengine.cpp') diff --git a/src/emu/luaengine.cpp b/src/emu/luaengine.cpp index 62667ee0eef..8de543669d2 100644 --- a/src/emu/luaengine.cpp +++ b/src/emu/luaengine.cpp @@ -968,6 +968,7 @@ int lua_engine::lua_screen::l_type(lua_State *L) case SCREEN_TYPE_RASTER: lua_pushliteral(L, "raster"); break; case SCREEN_TYPE_VECTOR: lua_pushliteral(L, "vector"); break; case SCREEN_TYPE_LCD: lua_pushliteral(L, "lcd"); break; + case SCREEN_TYPE_SVG: lua_pushliteral(L, "svg"); break; default: lua_pushliteral(L, "unknown"); break; } -- cgit v1.2.3-70-g09d2