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author Aaron Giles <aaron@aarongiles.com>2008-06-16 16:34:51 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-06-16 16:34:51 +0000
commit69ba0bd294625f681cb7a479046237618be60c54 (patch)
treee1a4bcb647f4de2cfd87de3f6e029ce7f185e374 /src/emu/drawgfx.h
parenta93fb6b1bf8407a52efdbfa333e5dc8d128daf13 (diff)
Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. Added new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions. Added new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has. Improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate.
Diffstat (limited to 'src/emu/drawgfx.h')
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