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author Aaron Giles <aaron@aarongiles.com>2011-02-12 03:47:37 +0000
committer Aaron Giles <aaron@aarongiles.com>2011-02-12 03:47:37 +0000
commit1b54456be5fd090b039b3e9f691ac0464ffdff12 (patch)
tree3839c21fada7804940b1c828dcceb6a57ff9c74f /src/emu/devintrf.c
parent061548d2bec629c46712844ffe459292f3c745f4 (diff)
mame_file is now emu_file and is a class. It is required
to pass a core_options object to the constructor, along with a search path. This required pushing either a running_machine or a core_options through some code that wasn't previously ready to handle it. emu_files can be reused over multiple open/close sessions, and a lot of core code cleaned up nicely as things were converted to them. Also created a file_enumerator class for iterating over files in a searchpath. This replaces the old mame_openpath functions. Changed machine->options() to return a reference. Removed public nvram_open() and fixed jchan/kaneko16 to stop directly saving NVRAM. Removed most of the mame_options() calls; this will soon go away entirely, so don't add any more. Added core_options to device_validity_check() so they can be used to validate things.
Diffstat (limited to 'src/emu/devintrf.c')
-rw-r--r--src/emu/devintrf.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/emu/devintrf.c b/src/emu/devintrf.c
index 3fc292e60e0..cf1f26a6e4f 100644
--- a/src/emu/devintrf.c
+++ b/src/emu/devintrf.c
@@ -269,7 +269,7 @@ void device_config_interface::interface_config_complete()
// constructed
//-------------------------------------------------
-bool device_config_interface::interface_validity_check(const game_driver &driver) const
+bool device_config_interface::interface_validity_check(core_options &options, const game_driver &driver) const
{
return false;
}
@@ -336,17 +336,17 @@ void device_config::config_complete()
// configuration has been constructed
//-------------------------------------------------
-bool device_config::validity_check(const game_driver &driver) const
+bool device_config::validity_check(core_options &options, const game_driver &driver) const
{
bool error = false;
// validate via the interfaces
for (device_config_interface *intf = m_interface_list; intf != NULL; intf = intf->interface_next())
- if (intf->interface_validity_check(driver))
+ if (intf->interface_validity_check(options, driver))
error = true;
// let the device itself validate
- if (device_validity_check(driver))
+ if (device_validity_check(options, driver))
error = true;
return error;
@@ -370,7 +370,7 @@ void device_config::device_config_complete()
// the configuration has been constructed
//-------------------------------------------------
-bool device_config::device_validity_check(const game_driver &driver) const
+bool device_config::device_validity_check(core_options &options, const game_driver &driver) const
{
// indicate no error by default
return false;