diff options
author | 2016-10-22 13:13:17 +0200 | |
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committer | 2016-10-22 13:13:17 +0200 | |
commit | ddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch) | |
tree | a70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/emu/crsshair.cpp | |
parent | 333bff8de64dfaeb98134000412796b4fdef970b (diff) |
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/emu/crsshair.cpp')
-rw-r--r-- | src/emu/crsshair.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/emu/crsshair.cpp b/src/emu/crsshair.cpp index c55d1c46c4d..0ae90ea32cc 100644 --- a/src/emu/crsshair.cpp +++ b/src/emu/crsshair.cpp @@ -29,7 +29,7 @@ ***************************************************************************/ /* raw bitmap */ -static const UINT8 crosshair_raw_top[] = +static const uint8_t crosshair_raw_top[] = { 0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00, 0x00,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x00, @@ -206,8 +206,8 @@ void render_crosshair::create_bitmap() for (y = 0; y < CROSSHAIR_RAW_SIZE / 2; y++) { /* assume it is mirrored vertically */ - UINT32 *dest0 = &m_bitmap->pix32(y); - UINT32 *dest1 = &m_bitmap->pix32(CROSSHAIR_RAW_SIZE - 1 - y); + uint32_t *dest0 = &m_bitmap->pix32(y); + uint32_t *dest1 = &m_bitmap->pix32(CROSSHAIR_RAW_SIZE - 1 - y); /* extract to two rows simultaneously */ for (x = 0; x < CROSSHAIR_RAW_SIZE; x++) @@ -225,7 +225,7 @@ void render_crosshair::create_bitmap() // animate - update the crosshair state //------------------------------------------------- -void render_crosshair::animate(UINT16 auto_time) +void render_crosshair::animate(uint16_t auto_time) { // read all the port values if (m_used) @@ -263,7 +263,7 @@ void render_crosshair::animate(UINT16 auto_time) // draw - render the crosshair to the container //------------------------------------------------- -void render_crosshair::draw(render_container &container, UINT8 fade) +void render_crosshair::draw(render_container &container, uint8_t fade) { // add a quad assuming a 4:3 screen (this is not perfect) container.add_quad(m_x - 0.03f, m_y - 0.04f, m_x + 0.03f, m_y + 0.04f, @@ -414,7 +414,7 @@ void crosshair_manager::config_load(config_type cfg_type, xml_data_node *parentn mode = xml_get_attribute_int(crosshairnode, "mode", CROSSHAIR_VISIBILITY_DEFAULT); if (mode >= CROSSHAIR_VISIBILITY_OFF && mode <= CROSSHAIR_VISIBILITY_AUTO) { - crosshair.set_mode((UINT8)mode); + crosshair.set_mode((uint8_t)mode); /* set visibility as specified by mode */ /* auto mode starts with visibility off */ crosshair.set_visible(mode == CROSSHAIR_VISIBILITY_ON); @@ -432,7 +432,7 @@ void crosshair_manager::config_load(config_type cfg_type, xml_data_node *parentn { auto_time = xml_get_attribute_int(crosshairnode, "val", CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT); if ((auto_time >= CROSSHAIR_VISIBILITY_AUTOTIME_MIN) && (auto_time <= CROSSHAIR_VISIBILITY_AUTOTIME_MAX)) - m_auto_time = (UINT8)auto_time; + m_auto_time = (uint8_t)auto_time; } } |