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author Miodrag Milanovic <mmicko@gmail.com>2016-10-22 13:13:17 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-10-22 13:13:17 +0200
commitddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch)
treea70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/emu/crsshair.cpp
parent333bff8de64dfaeb98134000412796b4fdef970b (diff)
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/emu/crsshair.cpp')
-rw-r--r--src/emu/crsshair.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/emu/crsshair.cpp b/src/emu/crsshair.cpp
index c55d1c46c4d..0ae90ea32cc 100644
--- a/src/emu/crsshair.cpp
+++ b/src/emu/crsshair.cpp
@@ -29,7 +29,7 @@
***************************************************************************/
/* raw bitmap */
-static const UINT8 crosshair_raw_top[] =
+static const uint8_t crosshair_raw_top[] =
{
0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,
0x00,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x00,
@@ -206,8 +206,8 @@ void render_crosshair::create_bitmap()
for (y = 0; y < CROSSHAIR_RAW_SIZE / 2; y++)
{
/* assume it is mirrored vertically */
- UINT32 *dest0 = &m_bitmap->pix32(y);
- UINT32 *dest1 = &m_bitmap->pix32(CROSSHAIR_RAW_SIZE - 1 - y);
+ uint32_t *dest0 = &m_bitmap->pix32(y);
+ uint32_t *dest1 = &m_bitmap->pix32(CROSSHAIR_RAW_SIZE - 1 - y);
/* extract to two rows simultaneously */
for (x = 0; x < CROSSHAIR_RAW_SIZE; x++)
@@ -225,7 +225,7 @@ void render_crosshair::create_bitmap()
// animate - update the crosshair state
//-------------------------------------------------
-void render_crosshair::animate(UINT16 auto_time)
+void render_crosshair::animate(uint16_t auto_time)
{
// read all the port values
if (m_used)
@@ -263,7 +263,7 @@ void render_crosshair::animate(UINT16 auto_time)
// draw - render the crosshair to the container
//-------------------------------------------------
-void render_crosshair::draw(render_container &container, UINT8 fade)
+void render_crosshair::draw(render_container &container, uint8_t fade)
{
// add a quad assuming a 4:3 screen (this is not perfect)
container.add_quad(m_x - 0.03f, m_y - 0.04f, m_x + 0.03f, m_y + 0.04f,
@@ -414,7 +414,7 @@ void crosshair_manager::config_load(config_type cfg_type, xml_data_node *parentn
mode = xml_get_attribute_int(crosshairnode, "mode", CROSSHAIR_VISIBILITY_DEFAULT);
if (mode >= CROSSHAIR_VISIBILITY_OFF && mode <= CROSSHAIR_VISIBILITY_AUTO)
{
- crosshair.set_mode((UINT8)mode);
+ crosshair.set_mode((uint8_t)mode);
/* set visibility as specified by mode */
/* auto mode starts with visibility off */
crosshair.set_visible(mode == CROSSHAIR_VISIBILITY_ON);
@@ -432,7 +432,7 @@ void crosshair_manager::config_load(config_type cfg_type, xml_data_node *parentn
{
auto_time = xml_get_attribute_int(crosshairnode, "val", CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT);
if ((auto_time >= CROSSHAIR_VISIBILITY_AUTOTIME_MIN) && (auto_time <= CROSSHAIR_VISIBILITY_AUTOTIME_MAX))
- m_auto_time = (UINT8)auto_time;
+ m_auto_time = (uint8_t)auto_time;
}
}