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author R. Belmont <rb6502@users.noreply.github.com>2009-07-08 03:32:12 +0000
committer R. Belmont <rb6502@users.noreply.github.com>2009-07-08 03:32:12 +0000
commit51a409d9820acc4e9d7a76ecc27c666f77384e77 (patch)
tree5009193b05a040043a35498997256b8a835661da /src/emu/cpu/v60/am.c
parentcb3706fa70fa347eaab1b01d4dadf3e8291abecf (diff)
Add gun I/O board to Teraburst and hook up 68k/PPC comms
Not sure how the guns are read yet but this fixes the CALL ATTENDENT immediate death and the game runs fine now. This game generates a *ton* of "voodoo_w while stalled!" messages, I don't know if that's bad (the graphics look perfect to me).
Diffstat (limited to 'src/emu/cpu/v60/am.c')
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