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author Matthew Daniels <108370479+gm-matthew@users.noreply.github.com>2025-04-11 12:48:28 +0100
committer GitHub <noreply@github.com>2025-04-11 07:48:28 -0400
commit14644cb8459e8e695334d17b2cfcfcda63342bac (patch)
tree2763442ce632a376a9a791f86bf554135e837d1f /src/devices/cpu/h8/h8.cpp
parent899e857ef0fa0ba1129618040df97ce3ed13a772 (diff)
sega/model2.cpp: improve z-sort and clipping (#13575)
* model2: improve z-sort and clipping Polygons in later windows are always drawn after polygons from earlier windows, regardless of z value. Four planes representing the visible frustum are now used for polygon clipping; it is no longer necessary to add 1.0 to z during projection. * model2: only reset the triangle z value at the start of the frame Zero Gunner uses z value from previous object for enemy bullets; resetting z values leads to them not being visible Setting master z-clip value to 0xFF disables z-clipping according to Model 2B-CRX manual
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