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| author | 2015-05-16 16:09:48 -0700 | |
|---|---|---|
| committer | 2015-05-16 16:09:48 -0700 | |
| commit | c7ff5fa0e8033acc8921942e8dc4377ea3a8f575 (patch) | |
| tree | bb2d9bd6f2a1926894ec0288696b8aea49daf400 /scripts | |
| parent | 3d1f7e4a52f6a8e6c4c3d791f2c00f3c816fe688 (diff) | |
savquest: WIP [Peter Ferrie]
almost a year later, finally checking in this WIP.
* hooked up Voodoo 2 device
* switched to DS12885 device for proper CMOS size
* moved Voodoo register base to proper place
* implemented Voodoo-specific PCI registers to pass Glide validation
* increased frame-buffer size to enable 640x480 resolution
* hooked up ISA bus and SoundBlaster 16 device
* extended HASP emulation to return product information
* documented HASP behaviour
(nw) still missing IRQ hookup for SB16, but game boots quite far now
when IRQ is simulated.
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
