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author Peter Ferrie <peter.ferrie@gmail.com>2015-05-16 16:09:48 -0700
committer Peter Ferrie <peter.ferrie@gmail.com>2015-05-16 16:09:48 -0700
commitc7ff5fa0e8033acc8921942e8dc4377ea3a8f575 (patch)
treebb2d9bd6f2a1926894ec0288696b8aea49daf400 /scripts
parent3d1f7e4a52f6a8e6c4c3d791f2c00f3c816fe688 (diff)
savquest: WIP [Peter Ferrie]
almost a year later, finally checking in this WIP. * hooked up Voodoo 2 device * switched to DS12885 device for proper CMOS size * moved Voodoo register base to proper place * implemented Voodoo-specific PCI registers to pass Glide validation * increased frame-buffer size to enable 640x480 resolution * hooked up ISA bus and SoundBlaster 16 device * extended HASP emulation to return product information * documented HASP behaviour (nw) still missing IRQ hookup for SB16, but game boots quite far now when IRQ is simulated.
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