diff options
| author | 2016-08-04 21:21:24 +0100 | |
|---|---|---|
| committer | 2016-08-04 21:21:24 +0100 | |
| commit | 261a277d50471b87ea7256de7d56e81314e3f337 (patch) | |
| tree | 04e7d1b4780b6d31f574e4021f2cabc433138716 /scripts | |
| parent | 267701595b4834d6df43411db491f169e7c70f76 (diff) | |
various Seibu Refactoring,
Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT prom for each layer which controls colours and transparency handling)
this takes some steps towards allowing a common implementation of it.
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/target/mame/arcade.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index 136f01b063b..7c09ed322ce 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -3240,7 +3240,7 @@ files { MAME_DIR .. "src/mame/drivers/cabal.cpp", MAME_DIR .. "src/mame/includes/cabal.h", MAME_DIR .. "src/mame/video/cabal.cpp", - MAME_DIR .. "src/mame/drivers/cshooter.cpp", + MAME_DIR .. "src/mame/drivers/airraid.cpp", MAME_DIR .. "src/mame/drivers/dcon.cpp", MAME_DIR .. "src/mame/includes/dcon.h", MAME_DIR .. "src/mame/video/dcon.cpp", |
