summaryrefslogtreecommitdiffstatshomepage
path: root/scripts
diff options
context:
space:
mode:
author David Haywood <mamehaze@users.noreply.github.com>2016-08-04 21:21:24 +0100
committer David Haywood <mamehaze@users.noreply.github.com>2016-08-04 21:21:24 +0100
commit261a277d50471b87ea7256de7d56e81314e3f337 (patch)
tree04e7d1b4780b6d31f574e4021f2cabc433138716 /scripts
parent267701595b4834d6df43411db491f169e7c70f76 (diff)
various Seibu Refactoring,
Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT prom for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/target/mame/arcade.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua
index 136f01b063b..7c09ed322ce 100644
--- a/scripts/target/mame/arcade.lua
+++ b/scripts/target/mame/arcade.lua
@@ -3240,7 +3240,7 @@ files {
MAME_DIR .. "src/mame/drivers/cabal.cpp",
MAME_DIR .. "src/mame/includes/cabal.h",
MAME_DIR .. "src/mame/video/cabal.cpp",
- MAME_DIR .. "src/mame/drivers/cshooter.cpp",
+ MAME_DIR .. "src/mame/drivers/airraid.cpp",
MAME_DIR .. "src/mame/drivers/dcon.cpp",
MAME_DIR .. "src/mame/includes/dcon.h",
MAME_DIR .. "src/mame/video/dcon.cpp",