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author David Haywood <28625134+DavidHaywood@users.noreply.github.com>2021-03-30 14:13:02 +0100
committer GitHub <noreply@github.com>2021-03-31 00:13:02 +1100
commit196a342ae44ce98c8823d4872b8e331e567dfd17 (patch)
tree1aebb71c6b6965d0c1372bf5a8cb8f681c18c880 /scripts
parent2526d94c1bdbc089313f7262bb2f08ed5ffd9912 (diff)
Refactoring and bug fixes for bbusters and mechatt: (#7902)
* Moved sprite handling to a device. * Adjusted audio balance on mechatt (channel 0 was overpowering everything). * Adjusted priority handing on mechatt (planes now correctly rise from underground hanger on stage 3, train carts in later level). * Split driver in two, general refactoring etc. * Removed player 2 inputs from mechattu1 - it doesn't respond to them at all.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/target/mame/arcade.lua5
1 files changed, 3 insertions, 2 deletions
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua
index 78e0f077993..ad97618dced 100644
--- a/scripts/target/mame/arcade.lua
+++ b/scripts/target/mame/arcade.lua
@@ -3860,8 +3860,9 @@ files {
createMAMEProjects(_target, _subtarget, "snk")
files {
MAME_DIR .. "src/mame/drivers/bbusters.cpp",
- MAME_DIR .. "src/mame/includes/bbusters.h",
- MAME_DIR .. "src/mame/video/bbusters.cpp",
+ MAME_DIR .. "src/mame/drivers/mechatt.cpp",
+ MAME_DIR .. "src/mame/video/snk_bbusters_spr.cpp",
+ MAME_DIR .. "src/mame/video/snk_bbusters_spr.h",
MAME_DIR .. "src/mame/drivers/dmndrby.cpp",
MAME_DIR .. "src/mame/drivers/hng64.cpp",
MAME_DIR .. "src/mame/includes/hng64.h",