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author Miodrag Milanovic <mmicko@gmail.com>2015-03-26 09:00:39 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-03-26 09:00:39 +0100
commitf76d59c41df1c14a6abb710414809ae1915bda14 (patch)
treeed92194004cbc4806f036721a719d757e1ef63c2 /scripts/src/osd.lua
parent522a6d8c30082725de73d6af310004726b307f93 (diff)
Moved build system to GENie [Miodrag Milanovic]
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files
Diffstat (limited to 'scripts/src/osd.lua')
-rw-r--r--scripts/src/osd.lua222
1 files changed, 222 insertions, 0 deletions
diff --git a/scripts/src/osd.lua b/scripts/src/osd.lua
new file mode 100644
index 00000000000..72c44eef895
--- /dev/null
+++ b/scripts/src/osd.lua
@@ -0,0 +1,222 @@
+project ("osd_" .. _OPTIONS["osd"])
+ uuid (os.uuid("osd_" .. _OPTIONS["osd"]))
+ kind "StaticLib"
+
+ removeflags {
+ "SingleOutputDir",
+ }
+
+ options {
+ "ForceCPP",
+ }
+
+ dofile("osd_cfg.lua")
+
+ if _OPTIONS["osd"]=="windows" then
+ defines {
+ "DIRECTINPUT_VERSION=0x0800",
+ "DIRECT3D_VERSION=0x0900",
+ }
+ end
+
+ includedirs {
+ MAME_DIR .. "src/emu",
+ MAME_DIR .. "src/osd",
+ MAME_DIR .. "src/lib",
+ MAME_DIR .. "src/lib/util",
+ MAME_DIR .. "src/osd/modules/render",
+ MAME_DIR .. "3rdparty",
+ MAME_DIR .. "3rdparty/winpcap/Include",
+ MAME_DIR .. "3rdparty/bgfx/include",
+ MAME_DIR .. "3rdparty/bx/include",
+ }
+ if _OPTIONS["osd"]=="osdmini" then
+ includedirs {
+ MAME_DIR .. "src/osd/sdl",
+ }
+ files {
+ MAME_DIR .. "src/osd/osdmini/minimain.c",
+ }
+ end
+ if _OPTIONS["osd"]=="sdl" then
+ includedirs {
+ MAME_DIR .. "src/osd/sdl",
+ }
+ if _OPTIONS["targetos"]=="windows" then
+ files {
+ MAME_DIR .. "src/osd/sdl/main.c",
+ }
+ end
+ if _OPTIONS["targetos"]=="macosx" then
+ files {
+ --MAME_DIR .. "src/osd/sdl/SDLMain_tmpl.m",
+ MAME_DIR .. "src/osd/sdl/osxutils.m",
+ MAME_DIR .. "src/osd/modules/debugger/*.m",
+ MAME_DIR .. "src/osd/modules/debugger/osx/*.m",
+ MAME_DIR .. "src/osd/modules/debugger/osx/*.h",
+ }
+ end
+ files {
+ MAME_DIR .. "src/osd/sdl/sdlmain.*",
+ MAME_DIR .. "src/osd/sdl/input.*",
+ MAME_DIR .. "src/osd/sdl/video.*",
+ MAME_DIR .. "src/osd/sdl/window.*",
+ MAME_DIR .. "src/osd/sdl/output.*",
+ MAME_DIR .. "src/osd/sdl/watchdog.*",
+ MAME_DIR .. "src/osd/modules/render/drawsdl.*",
+ --ifeq ($(SDL_LIBVER),sdl2)
+ MAME_DIR .. "src/osd/modules/render/draw13.*",
+ --endif
+ MAME_DIR .. "src/osd/modules/debugger/none.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugint.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugwin.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugqt.*",
+
+ MAME_DIR .. "src/osd/modules/render/drawogl.*",
+ MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.*",
+ MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.*",
+ }
+ if not (_OPTIONS["targetos"]=="macosx") then
+ files {
+ MAME_DIR .. "src/osd/modules/debugger/qt/*.*",
+ GEN_DIR .. "osd/modules/debugger/qt/*.*",
+ }
+ end
+
+ if (USE_BGFX == 1) then
+ files {
+ MAME_DIR .. "src/osd/modules/render/drawbgfx.c",
+ }
+ end
+ end
+ if _OPTIONS["osd"]=="windows" then
+ includedirs {
+ MAME_DIR .. "src/osd/windows",
+ }
+ files {
+ MAME_DIR .. "src/osd/modules/render/drawd3d.c",
+ MAME_DIR .. "src/osd/modules/render/d3d/d3d9intf.c",
+ MAME_DIR .. "src/osd/modules/render/d3d/d3dhlsl.c",
+ MAME_DIR .. "src/osd/modules/render/drawdd.c",
+ MAME_DIR .. "src/osd/modules/render/drawgdi.c",
+ MAME_DIR .. "src/osd/modules/render/drawbgfx.c",
+ MAME_DIR .. "src/osd/modules/render/drawnone.c",
+ MAME_DIR .. "src/osd/windows/input.c",
+ MAME_DIR .. "src/osd/windows/output.c",
+ MAME_DIR .. "src/osd/windows/video.c",
+ MAME_DIR .. "src/osd/windows/window.c",
+ MAME_DIR .. "src/osd/windows/winmenu.c",
+ MAME_DIR .. "src/osd/windows/winmain.c",
+ MAME_DIR .. "src/osd/modules/debugger/none.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugint.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugwin.*",
+ MAME_DIR .. "src/osd/modules/debugger/debugqt.*",
+ MAME_DIR .. "src/osd/modules/debugger/win/*.*",
+ MAME_DIR .. "src/osd/modules/render/drawogl.*",
+ MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.*",
+ MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.*",
+ }
+ end
+ files {
+ MAME_DIR .. "src/osd/modules/lib/osdobj_common.*",
+ MAME_DIR .. "src/osd/modules/font/font_sdl.*",
+ MAME_DIR .. "src/osd/modules/font/font_windows.*",
+ MAME_DIR .. "src/osd/modules/font/font_osx.*",
+ MAME_DIR .. "src/osd/modules/font/font_none.*",
+ MAME_DIR .. "src/osd/modules/netdev/taptun.*",
+ MAME_DIR .. "src/osd/modules/netdev/pcap.*",
+ MAME_DIR .. "src/osd/modules/netdev/none.*",
+ MAME_DIR .. "src/osd/modules/midi/portmidi.*",
+ MAME_DIR .. "src/osd/modules/midi/none.*",
+ MAME_DIR .. "src/osd/modules/sound/js_sound.*",
+ MAME_DIR .. "src/osd/modules/sound/direct_sound.*",
+ MAME_DIR .. "src/osd/modules/sound/sdl_sound.*",
+ MAME_DIR .. "src/osd/modules/sound/none.*",
+ }
+
+project ("ocore_" .. _OPTIONS["osd"])
+ uuid (os.uuid("ocore_" .. _OPTIONS["osd"]))
+ kind "StaticLib"
+
+ options {
+ "ForceCPP",
+ }
+ removeflags {
+ "SingleOutputDir",
+ }
+
+ dofile("osd_cfg.lua")
+
+ includedirs {
+ MAME_DIR .. "src/emu",
+ MAME_DIR .. "src/osd",
+ MAME_DIR .. "src/lib",
+ MAME_DIR .. "src/lib/util",
+ }
+ if _OPTIONS["targetos"]=="linux" then
+ BASE_TARGETOS = "unix"
+ SDLOS_TARGETOS = "unix"
+ SYNC_IMPLEMENTATION = "tc"
+ end
+ if _OPTIONS["targetos"]=="windows" then
+ BASE_TARGETOS = "win32"
+ SDLOS_TARGETOS = "win32"
+ SYNC_IMPLEMENTATION = "windows"
+ end
+ if _OPTIONS["targetos"]=="macosx" then
+ BASE_TARGETOS = "unix"
+ SDLOS_TARGETOS = "macosx"
+ SYNC_IMPLEMENTATION = "ntc"
+ end
+ files {
+ MAME_DIR .. "src/osd/modules/osdmodule.*",
+ }
+ if _OPTIONS["osd"]=="sdl" then
+ includedirs {
+ MAME_DIR .. "src/osd/sdl",
+ }
+ files {
+ MAME_DIR .. "src/osd/sdl/strconv.*",
+ MAME_DIR .. "src/osd/sdl/sdldir.*",
+ MAME_DIR .. "src/osd/sdl/sdlfile.*",
+ MAME_DIR .. "src/osd/sdl/sdlptty_" .. BASE_TARGETOS ..".*",
+ MAME_DIR .. "src/osd/sdl/sdlsocket.*",
+ MAME_DIR .. "src/osd/sdl/sdlos_" .. SDLOS_TARGETOS .. ".*",
+ MAME_DIR .. "src/osd/modules/lib/osdlib_" .. SDLOS_TARGETOS .. ".*",
+ MAME_DIR .. "src/osd/modules/sync/sync_" .. SYNC_IMPLEMENTATION .. ".*",
+ --ifdef NOASM
+ --MAME_DIR .. "src/osd/modules/sync/work_mini.*",
+ --else
+ MAME_DIR .. "src/osd/modules/sync/work_osd.*",
+ }
+ end
+ if _OPTIONS["osd"]=="windows" then
+ includedirs {
+ MAME_DIR .. "src/osd/windows",
+ MAME_DIR .. "src/lib/winpcap",
+ }
+ files {
+ MAME_DIR .. "src/osd/windows/main.c",
+ MAME_DIR .. "src/osd/windows/strconv.c",
+ MAME_DIR .. "src/osd/windows/windir.c",
+ MAME_DIR .. "src/osd/windows/winfile.c",
+ MAME_DIR .. "src/osd/modules/sync/sync_windows.c",
+ MAME_DIR .. "src/osd/windows/winutf8.c",
+ MAME_DIR .. "src/osd/windows/winutil.c",
+ MAME_DIR .. "src/osd/windows/winclip.c",
+ MAME_DIR .. "src/osd/windows/winsocket.c",
+ MAME_DIR .. "src/osd/modules/sync/work_osd.c",
+ MAME_DIR .. "src/osd/modules/lib/osdlib_win32.c",
+ MAME_DIR .. "src/osd/windows/winptty.c",
+ }
+ end
+ if _OPTIONS["osd"]=="osdmini" then
+ files {
+ MAME_DIR .. "src/osd/osdmini/minidir.*",
+ MAME_DIR .. "src/osd/osdmini/minifile.*",
+ MAME_DIR .. "src/osd/osdmini/minimisc.*",
+ MAME_DIR .. "src/osd/osdmini/minisync.*",
+ MAME_DIR .. "src/osd/osdmini/minitime.*",
+ MAME_DIR .. "src/osd/modules/sync/work_mini.*",
+ }
+ end