From f76d59c41df1c14a6abb710414809ae1915bda14 Mon Sep 17 00:00:00 2001 From: Miodrag Milanovic Date: Thu, 26 Mar 2015 09:00:39 +0100 Subject: Moved build system to GENie [Miodrag Milanovic] make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files --- scripts/src/osd.lua | 222 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 222 insertions(+) create mode 100644 scripts/src/osd.lua (limited to 'scripts/src/osd.lua') diff --git a/scripts/src/osd.lua b/scripts/src/osd.lua new file mode 100644 index 00000000000..72c44eef895 --- /dev/null +++ b/scripts/src/osd.lua @@ -0,0 +1,222 @@ +project ("osd_" .. _OPTIONS["osd"]) + uuid (os.uuid("osd_" .. _OPTIONS["osd"])) + kind "StaticLib" + + removeflags { + "SingleOutputDir", + } + + options { + "ForceCPP", + } + + dofile("osd_cfg.lua") + + if _OPTIONS["osd"]=="windows" then + defines { + "DIRECTINPUT_VERSION=0x0800", + "DIRECT3D_VERSION=0x0900", + } + end + + includedirs { + MAME_DIR .. "src/emu", + MAME_DIR .. "src/osd", + MAME_DIR .. "src/lib", + MAME_DIR .. "src/lib/util", + MAME_DIR .. "src/osd/modules/render", + MAME_DIR .. "3rdparty", + MAME_DIR .. "3rdparty/winpcap/Include", + MAME_DIR .. "3rdparty/bgfx/include", + MAME_DIR .. "3rdparty/bx/include", + } + if _OPTIONS["osd"]=="osdmini" then + includedirs { + MAME_DIR .. "src/osd/sdl", + } + files { + MAME_DIR .. "src/osd/osdmini/minimain.c", + } + end + if _OPTIONS["osd"]=="sdl" then + includedirs { + MAME_DIR .. "src/osd/sdl", + } + if _OPTIONS["targetos"]=="windows" then + files { + MAME_DIR .. "src/osd/sdl/main.c", + } + end + if _OPTIONS["targetos"]=="macosx" then + files { + --MAME_DIR .. "src/osd/sdl/SDLMain_tmpl.m", + MAME_DIR .. "src/osd/sdl/osxutils.m", + MAME_DIR .. "src/osd/modules/debugger/*.m", + MAME_DIR .. "src/osd/modules/debugger/osx/*.m", + MAME_DIR .. "src/osd/modules/debugger/osx/*.h", + } + end + files { + MAME_DIR .. "src/osd/sdl/sdlmain.*", + MAME_DIR .. "src/osd/sdl/input.*", + MAME_DIR .. "src/osd/sdl/video.*", + MAME_DIR .. "src/osd/sdl/window.*", + MAME_DIR .. "src/osd/sdl/output.*", + MAME_DIR .. "src/osd/sdl/watchdog.*", + MAME_DIR .. "src/osd/modules/render/drawsdl.*", + --ifeq ($(SDL_LIBVER),sdl2) + MAME_DIR .. "src/osd/modules/render/draw13.*", + --endif + MAME_DIR .. "src/osd/modules/debugger/none.*", + MAME_DIR .. "src/osd/modules/debugger/debugint.*", + MAME_DIR .. "src/osd/modules/debugger/debugwin.*", + MAME_DIR .. "src/osd/modules/debugger/debugqt.*", + + MAME_DIR .. "src/osd/modules/render/drawogl.*", + MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.*", + MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.*", + } + if not (_OPTIONS["targetos"]=="macosx") then + files { + MAME_DIR .. "src/osd/modules/debugger/qt/*.*", + GEN_DIR .. "osd/modules/debugger/qt/*.*", + } + end + + if (USE_BGFX == 1) then + files { + MAME_DIR .. "src/osd/modules/render/drawbgfx.c", + } + end + end + if _OPTIONS["osd"]=="windows" then + includedirs { + MAME_DIR .. "src/osd/windows", + } + files { + MAME_DIR .. "src/osd/modules/render/drawd3d.c", + MAME_DIR .. "src/osd/modules/render/d3d/d3d9intf.c", + MAME_DIR .. "src/osd/modules/render/d3d/d3dhlsl.c", + MAME_DIR .. "src/osd/modules/render/drawdd.c", + MAME_DIR .. "src/osd/modules/render/drawgdi.c", + MAME_DIR .. "src/osd/modules/render/drawbgfx.c", + MAME_DIR .. "src/osd/modules/render/drawnone.c", + MAME_DIR .. "src/osd/windows/input.c", + MAME_DIR .. "src/osd/windows/output.c", + MAME_DIR .. "src/osd/windows/video.c", + MAME_DIR .. "src/osd/windows/window.c", + MAME_DIR .. "src/osd/windows/winmenu.c", + MAME_DIR .. "src/osd/windows/winmain.c", + MAME_DIR .. "src/osd/modules/debugger/none.*", + MAME_DIR .. "src/osd/modules/debugger/debugint.*", + MAME_DIR .. "src/osd/modules/debugger/debugwin.*", + MAME_DIR .. "src/osd/modules/debugger/debugqt.*", + MAME_DIR .. "src/osd/modules/debugger/win/*.*", + MAME_DIR .. "src/osd/modules/render/drawogl.*", + MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.*", + MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.*", + } + end + files { + MAME_DIR .. "src/osd/modules/lib/osdobj_common.*", + MAME_DIR .. "src/osd/modules/font/font_sdl.*", + MAME_DIR .. "src/osd/modules/font/font_windows.*", + MAME_DIR .. "src/osd/modules/font/font_osx.*", + MAME_DIR .. "src/osd/modules/font/font_none.*", + MAME_DIR .. "src/osd/modules/netdev/taptun.*", + MAME_DIR .. "src/osd/modules/netdev/pcap.*", + MAME_DIR .. "src/osd/modules/netdev/none.*", + MAME_DIR .. "src/osd/modules/midi/portmidi.*", + MAME_DIR .. "src/osd/modules/midi/none.*", + MAME_DIR .. "src/osd/modules/sound/js_sound.*", + MAME_DIR .. "src/osd/modules/sound/direct_sound.*", + MAME_DIR .. "src/osd/modules/sound/sdl_sound.*", + MAME_DIR .. "src/osd/modules/sound/none.*", + } + +project ("ocore_" .. _OPTIONS["osd"]) + uuid (os.uuid("ocore_" .. _OPTIONS["osd"])) + kind "StaticLib" + + options { + "ForceCPP", + } + removeflags { + "SingleOutputDir", + } + + dofile("osd_cfg.lua") + + includedirs { + MAME_DIR .. "src/emu", + MAME_DIR .. "src/osd", + MAME_DIR .. "src/lib", + MAME_DIR .. "src/lib/util", + } + if _OPTIONS["targetos"]=="linux" then + BASE_TARGETOS = "unix" + SDLOS_TARGETOS = "unix" + SYNC_IMPLEMENTATION = "tc" + end + if _OPTIONS["targetos"]=="windows" then + BASE_TARGETOS = "win32" + SDLOS_TARGETOS = "win32" + SYNC_IMPLEMENTATION = "windows" + end + if _OPTIONS["targetos"]=="macosx" then + BASE_TARGETOS = "unix" + SDLOS_TARGETOS = "macosx" + SYNC_IMPLEMENTATION = "ntc" + end + files { + MAME_DIR .. "src/osd/modules/osdmodule.*", + } + if _OPTIONS["osd"]=="sdl" then + includedirs { + MAME_DIR .. "src/osd/sdl", + } + files { + MAME_DIR .. "src/osd/sdl/strconv.*", + MAME_DIR .. "src/osd/sdl/sdldir.*", + MAME_DIR .. "src/osd/sdl/sdlfile.*", + MAME_DIR .. "src/osd/sdl/sdlptty_" .. BASE_TARGETOS ..".*", + MAME_DIR .. "src/osd/sdl/sdlsocket.*", + MAME_DIR .. "src/osd/sdl/sdlos_" .. SDLOS_TARGETOS .. ".*", + MAME_DIR .. "src/osd/modules/lib/osdlib_" .. SDLOS_TARGETOS .. ".*", + MAME_DIR .. "src/osd/modules/sync/sync_" .. SYNC_IMPLEMENTATION .. ".*", + --ifdef NOASM + --MAME_DIR .. "src/osd/modules/sync/work_mini.*", + --else + MAME_DIR .. "src/osd/modules/sync/work_osd.*", + } + end + if _OPTIONS["osd"]=="windows" then + includedirs { + MAME_DIR .. "src/osd/windows", + MAME_DIR .. "src/lib/winpcap", + } + files { + MAME_DIR .. "src/osd/windows/main.c", + MAME_DIR .. "src/osd/windows/strconv.c", + MAME_DIR .. "src/osd/windows/windir.c", + MAME_DIR .. "src/osd/windows/winfile.c", + MAME_DIR .. "src/osd/modules/sync/sync_windows.c", + MAME_DIR .. "src/osd/windows/winutf8.c", + MAME_DIR .. "src/osd/windows/winutil.c", + MAME_DIR .. "src/osd/windows/winclip.c", + MAME_DIR .. "src/osd/windows/winsocket.c", + MAME_DIR .. "src/osd/modules/sync/work_osd.c", + MAME_DIR .. "src/osd/modules/lib/osdlib_win32.c", + MAME_DIR .. "src/osd/windows/winptty.c", + } + end + if _OPTIONS["osd"]=="osdmini" then + files { + MAME_DIR .. "src/osd/osdmini/minidir.*", + MAME_DIR .. "src/osd/osdmini/minifile.*", + MAME_DIR .. "src/osd/osdmini/minimisc.*", + MAME_DIR .. "src/osd/osdmini/minisync.*", + MAME_DIR .. "src/osd/osdmini/minitime.*", + MAME_DIR .. "src/osd/modules/sync/work_mini.*", + } + end -- cgit v1.2.3-70-g09d2