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author | 2022-06-17 05:36:24 +1000 | |
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committer | 2022-06-17 05:36:24 +1000 | |
commit | 94c22aaf785b5c5e678e2ae73487a0c1a6de23a3 (patch) | |
tree | d79534b736cbb4c837a8585d093e38eee59ad5a1 /scripts/src/machine.lua | |
parent | 662747fb22ded65bf3539a8e24bb80c64cbe6196 (diff) |
More scheduler optimisation, Visual Studio build fixes, and cleanup.
emu/schedule.cpp: Fixed a few more pessimising assumptions. Gains a few
percent in Ketsui and SNES SuperFX.
util/endianness.h: Added some more operations on endian-swizzlers.
Changed a few more drivers to use them.
sun2.cpp: Fixed uninitialised variable that could cause corrupt video.
Fixed some issues with Visual Studio project generation after the
changes to Windows resource creation.
Diffstat (limited to 'scripts/src/machine.lua')
0 files changed, 0 insertions, 0 deletions