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author SomeRandomGuyIdk <49554779+SomeRandomGuyIdk@users.noreply.github.com>2023-07-17 19:51:12 +0300
committer GitHub <noreply@github.com>2023-07-18 02:51:12 +1000
commit7fd6a0b10c51dbd57db33c0740bd5247130bac8d (patch)
tree467f9069142f7d3469d7bc12e3fb3513366adac0 /scripts/src/machine.lua
parent40b5fec0694aac8271d52ebfc6ed1d8489e87482 (diff)
bfm/bfm_blackbox.cpp: Added driver for Bellfruit Black Box electromechanical fruit machines. (#10417)
* machine/em_reel.cpp: Encapsulated electromechanical reel simulation. * barcrest/mpu1.cpp: Refactored to use new electromechanical reel device. New systems marked not working ------------------------ Nudge Climber (Bellfruit) (Black Box) (5p Stake, £1 Jackpot, all cash) 21 Up (Bellfruit) (Black Box) (5p Stake, £1 Jackpot) Bell Trail (Bellfruit) (Black Box) (5p Stake, £1 Jackpot) The Nudge Machine (ADMC) (Black Box) (5p Stake, £1/£2 Jackpot) Upstairs 'N' Downstairs (Bellfruit) (Black Box) (5p Stake, £1 Jackpot) Double It (Bellfruit) (Black Box) (10p Stake, £2 Jackpot) Fire Cracker (Bellfruit) (Black Box) (10p Stake, £2 Jackpot) Oranges And Lemons (Bellfruit) (Black Box) (10p Stake, £2 Jackpot) Golden Spin (BWB) (Black Box) (MK1.5, 5p Stake, £50 Jackpot) New clones marked not working ------------------------ 21 Up (Bellfruit) (Black Box) (10p Stake, £2 Jackpot) Reel Gambler (Bellfruit) (Black Box) (10p Stake, £2 Jackpot) Upstairs 'N' Downstairs (Bellfruit) (Black Box) (5p Stake, £1 Jackpot, all cash) Spin Up (CTL) (Black Box) (10p Stake, £3 Jackpot) Crackerjack (Bellfruit) (Black Box) (5p Stake, £2 Jackpot) Fiesta (Associated Leisure) (Black Box) (2p Stake, £1/£2 Jackpot)
Diffstat (limited to 'scripts/src/machine.lua')
-rw-r--r--scripts/src/machine.lua12
1 files changed, 12 insertions, 0 deletions
diff --git a/scripts/src/machine.lua b/scripts/src/machine.lua
index 59dfd6dbdea..3dd4eef38ab 100644
--- a/scripts/src/machine.lua
+++ b/scripts/src/machine.lua
@@ -4282,6 +4282,18 @@ end
---------------------------------------------------
--
+--@src/devices/machine/em_reel.h,MACHINES["EM_REEL"] = true
+---------------------------------------------------
+
+if (MACHINES["EM_REEL"]~=null) then
+ files {
+ MAME_DIR .. "src/devices/machine/em_reel.cpp",
+ MAME_DIR .. "src/devices/machine/em_reel.h",
+ }
+end
+
+---------------------------------------------------
+--
--@src/devices/machine/corvushd.h,MACHINES["CORVUSHD"] = true
---------------------------------------------------
if (MACHINES["CORVUSHD"]~=null) then