summaryrefslogtreecommitdiffstatshomepage
path: root/scripts/src/lib.lua
diff options
context:
space:
mode:
author David Haywood <28625134+DavidHaywood@users.noreply.github.com>2023-02-25 18:18:20 +0000
committer GitHub <noreply@github.com>2023-02-26 05:18:20 +1100
commitca235063b49bfb416ac9db90ceefbb41eeac7aff (patch)
tree9ac7e9abafdf6b0b2ec9796b98d7f8f18d519ebe /scripts/src/lib.lua
parent9028bdba548715d1e1d108f300ff2e19bbb94bc3 (diff)
snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. (#10914)
* Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities). * Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped). * Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places). * Improved floor layer rendering for buriki and fatfurwa. * Added preliminary sprite mosaic effect support.
Diffstat (limited to 'scripts/src/lib.lua')
0 files changed, 0 insertions, 0 deletions