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author | 2023-02-25 18:18:20 +0000 | |
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committer | 2023-02-26 05:18:20 +1100 | |
commit | ca235063b49bfb416ac9db90ceefbb41eeac7aff (patch) | |
tree | 9ac7e9abafdf6b0b2ec9796b98d7f8f18d519ebe /scripts/src/lib.lua | |
parent | 9028bdba548715d1e1d108f300ff2e19bbb94bc3 (diff) |
snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. (#10914)
* Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities).
* Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped).
* Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places).
* Improved floor layer rendering for buriki and fatfurwa.
* Added preliminary sprite mosaic effect support.
Diffstat (limited to 'scripts/src/lib.lua')
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