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| author | 2018-01-02 21:42:00 +0100 | |
|---|---|---|
| committer | 2018-01-02 15:42:00 -0500 | |
| commit | d250c6c07c3df7d4f991c8ad7846c1609e03e706 (patch) | |
| tree | 13c3f825c4d3c041d71243db138ed2e0e4813538 /scripts/src/bus.lua | |
| parent | 40d02469191699fd8f6b139ff6fc75ad9af60a9a (diff) | |
fmtowns: implemented hsync read from cff86, later 4th Unit games now boot (#3002)
* fmtowns: implemented hsync read from cff86, later 4th Unit games now boot
Similar to PR #2999, the later games in the 4th Unit series (zero, dagain, merrygor, wyatt) were getting stuck waiting for the HSYNC flag from 0xcff86 (bit 7). With this change they run past the initial menu.
(this is largely copied from Barry's implementation for port 0xfda0, so credit goes to him)
* fmtowns: replaced machine().first_screen() with m_screen
Diffstat (limited to 'scripts/src/bus.lua')
0 files changed, 0 insertions, 0 deletions
