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author r09 <rzero9@gmail.com>2018-01-02 21:42:00 +0100
committer R. Belmont <rb6502@users.noreply.github.com>2018-01-02 15:42:00 -0500
commitd250c6c07c3df7d4f991c8ad7846c1609e03e706 (patch)
tree13c3f825c4d3c041d71243db138ed2e0e4813538 /scripts/src/bus.lua
parent40d02469191699fd8f6b139ff6fc75ad9af60a9a (diff)
fmtowns: implemented hsync read from cff86, later 4th Unit games now boot (#3002)
* fmtowns: implemented hsync read from cff86, later 4th Unit games now boot Similar to PR #2999, the later games in the 4th Unit series (zero, dagain, merrygor, wyatt) were getting stuck waiting for the HSYNC flag from 0xcff86 (bit 7). With this change they run past the initial menu. (this is largely copied from Barry's implementation for port 0xfda0, so credit goes to him) * fmtowns: replaced machine().first_screen() with m_screen
Diffstat (limited to 'scripts/src/bus.lua')
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