diff options
| author | 2022-12-14 19:26:21 +1100 | |
|---|---|---|
| committer | 2022-12-14 19:26:21 +1100 | |
| commit | 01c5fe81f19ceda4d0cde3e77cc89264b08d2f87 (patch) | |
| tree | 1e476e323a8a75d441f46652576545fc2915df7d /scripts/src/bus.lua | |
| parent | 9a8cac8d1e0382d47ff2795849d8cb1b1f89cdc0 (diff) | |
sega/sms.cpp: Refactored Game Gear handling. (#10682)
Use a memory view to switching between Game Gear and Master System compatibility I/O space mapping. Got rid of most of the conditional code checking whether it's a Game Gear driver.
Got rid of the special Game Gear EXT port slot. It's the same thing as a Mega Drive controller/expansion I/O port with a different connector.
sega/mdioport.cpp: Added a variant for the Game Gear with the TH/PC6 interrupt latch, and added it to the Game Gear.
Diffstat (limited to 'scripts/src/bus.lua')
| -rw-r--r-- | scripts/src/bus.lua | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/scripts/src/bus.lua b/scripts/src/bus.lua index 749d453b783..347b1edd6f3 100644 --- a/scripts/src/bus.lua +++ b/scripts/src/bus.lua @@ -3830,20 +3830,6 @@ end --------------------------------------------------- -- ---@src/devices/bus/gamegear/ggext.h,BUSES["GAMEGEAR"] = true ---------------------------------------------------- - -if (BUSES["GAMEGEAR"]~=null) then - files { - MAME_DIR .. "src/devices/bus/gamegear/ggext.cpp", - MAME_DIR .. "src/devices/bus/gamegear/ggext.h", - MAME_DIR .. "src/devices/bus/gamegear/smsctrladp.cpp", - MAME_DIR .. "src/devices/bus/gamegear/smsctrladp.h", - } -end - ---------------------------------------------------- --- --@src/devices/bus/gba/gba_slot.h,BUSES["GBA"] = true --------------------------------------------------- |
