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author | 2022-09-27 10:16:11 +1000 | |
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committer | 2022-09-27 10:16:11 +1000 | |
commit | 7d086ad184da23b98a730e4faa74662c278a1241 (patch) | |
tree | a221d5baa2e1a86ff967e3de5bbe0cdc39214ffa /scripts/minimaws/lib/auxverbs.py | |
parent | 5e34011808d9dad0a1734330e9319c0c3b6e998e (diff) |
barcrest: Refactored MPU4 machine configuration. [O. Galibert, James Wallace, AJR, Vas Crabb] (#10345)
* Added hopper support and DUART-based hoppers.
* Set YM crystal to match PCB.
* Fixed some Dutch reel/input setups so that sets boot
* Moved a some more sets to appropriate source files.
* Disable coin lock logic for now - it probably needs per-machine code.
* Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'.
* Fixed a few more reel setups.
* Allow m4madhse to boot based on AJR's research.
* Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error.
* Turned the reel templates into simple methods, and moved the config templates to where they're used.
* mpu4mod4yam.cpp: Split out YM2413 configuration from parent class, and hooked up the YM2413 using address maps.
* Confirmed that m4nnww2__hx5 is a bad dump.
* mpu4.cpp: Removed palette device from base class.
* Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations.
* mpu4.cpp: Continued moving methods down into derived classes.
* Set up reels/lamps/hoppers/LEDs as traits.
* Got m4luckwb to boot and moved it out of the "unsorted" file.
* machine/roc10937.cpp: Ignore transitions on SCLK while POC is active, and don't reset input line states on POC.
* Identified m4cbing sound chip, move it to new configuration, and made it boot.
* mpu4redpoint.cpp: Actually renamed the stuff in this driver.
* Improved m4blkgda ROM loading.
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