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author Vas Crabb <vas@vastheman.com>2016-08-30 15:53:27 +1000
committer Vas Crabb <vas@vastheman.com>2016-08-30 15:53:27 +1000
commitf5356a62de25fa69d8299f3f5f4cc1dd80d6c1d7 (patch)
tree58fb91798c0c0335e53db2d3f9dc09bf226d72c6 /plugins/layout
parent234e91f9fbdd5add24c551048df017573116fb0a (diff)
srcclean on lua plugins, too
Diffstat (limited to 'plugins/layout')
-rw-r--r--plugins/layout/init.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/plugins/layout/init.lua b/plugins/layout/init.lua
index fdac807b9b1..8301167633e 100644
--- a/plugins/layout/init.lua
+++ b/plugins/layout/init.lua
@@ -1,6 +1,6 @@
-- license:BSD-3-Clause
-- copyright-holders:Carl
--- Layout scripts should return a table and a string. The table can have two optional keys reset and frame
+-- Layout scripts should return a table and a string. The table can have two optional keys reset and frame
-- which have functions for values called on reset and frame draw respectively and the string is a unique name.
local exports = {}
exports.name = "layout"
@@ -15,7 +15,7 @@ function layout.startplugin()
local scripts = {}
local function prepare_layout(script)
local env = { machine = manager:machine(), pairs = pairs, ipairs = ipairs,
- table = { insert = table.insert, remove = table.remove } }
+ table = { insert = table.insert, remove = table.remove } }
local script, err = load(script, script, "t", env)
if not script then
emu.print_verbose("error loading layout script " .. err)