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author Vas Crabb <vas@vastheman.com>2022-06-25 04:57:24 +1000
committer Vas Crabb <vas@vastheman.com>2022-06-25 04:57:24 +1000
commit923ef2c25db75ccb6a6d747304fc9c79ef454a46 (patch)
tree1a53bc7898adc2a7015a5a9e208c5df8cb024023 /plugins/data/data_gameinit.lua
parent2f453da00cab66472bde7bc40ca22ce7f4b89e74 (diff)
-plugins.data: Reworked the code substantialy.
* Use the plugin data folder for storing the cache. The history folder may be read-only or shared with different configurations. * Don't create the cache database or surrounding folder if there's nothing to store in it. * Actually use prepared queries multiple times rather than always destroying them after a single use. * Added proper error checking for most database operations. * Improved query performance by avoiding outer joins and table scans. -bus/nubus: Made the Macintosh Display Cards map the blue channel to white with monochrome monitors. Also added logging for PLL configuration to help debug how CRTC and RAMDAC clocks work in the future.
Diffstat (limited to 'plugins/data/data_gameinit.lua')
-rw-r--r--plugins/data/data_gameinit.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/plugins/data/data_gameinit.lua b/plugins/data/data_gameinit.lua
index 31e659325c4..f6856629bb8 100644
--- a/plugins/data/data_gameinit.lua
+++ b/plugins/data/data_gameinit.lua
@@ -1,19 +1,19 @@
local dat = {}
-local ver, info
-local datread = require("data/load_dat")
-datread, ver = datread.open("gameinit.dat", "# .-GAMEINIT.DAT")
+local ver, info
+local datread = require('data/load_dat')
+datread, ver = datread.open('gameinit.dat', '# .-GAMEINIT.DAT')
function dat.check(set, softlist)
if softlist or not datread then
return nil
end
local status
- status, info = pcall(datread, "mame", "info", set)
+ status, info = pcall(datread, 'mame', 'info', set)
if not status or not info then
return nil
end
- return _p("plugin-data", "Gameinit")
+ return _p('plugin-data', 'Gameinit')
end
function dat.get()