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author | 2023-03-07 13:07:25 +0000 | |
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committer | 2023-03-08 00:07:25 +1100 | |
commit | 5b5b5019109ea177b54266910df923e1692d95e1 (patch) | |
tree | 4d891e92e32a1deeb718156510426d45fe1add25 /plugins/console/init.lua | |
parent | e0273591c35e95427b3cc0010307db0456c37b98 (diff) |
snk/hng64_v.cpp: urther video improvements: (#10947)
* Identified 'blend' flag for 3D objects and added minimal implementation.
* Emulated 'split' tilemap effect.
* Don't draw sprites with zero zoom values, rather than using an unscaled sprite,
* Made 'sprite erase' code less aggressive (prevent it from wiping out palette values).
* Implemented 'texture scrolling' (used for glass and water effects).
Diffstat (limited to 'plugins/console/init.lua')
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