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author ArcadeShadow <arcadeshadow@gmail.com>2022-04-18 01:55:49 +0100
committer GitHub <noreply@github.com>2022-04-17 20:55:49 -0400
commitfeba5716cb8b92f28f6f405e880e5b00bc138ea4 (patch)
tree227d21ff9984880580d1ac7abef24f89c4e978e3 /hash
parentb40c8ac6aeef43fab28212c25f5a28df275c4a28 (diff)
vboy.xml: Metadata corrections (#9584)
Changed descriptive text in descriptions to lowercase.
Diffstat (limited to 'hash')
-rw-r--r--hash/vboy.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/hash/vboy.xml b/hash/vboy.xml
index d8e6ce41e99..4d66a0f49c4 100644
--- a/hash/vboy.xml
+++ b/hash/vboy.xml
@@ -36,7 +36,7 @@ According to Planet Virtual Boy, the following undumped protos exist
<!-- This was built from the final source code using the official compiler VUCC and converted from ISX to ROM. -->
<!-- Developers: Japan System Supply - (Planned) Releases: 1996-02-23 (JPN), 1996-08-26 (USA), but the game never got actually released -->
<software name="boundh" supported="no">
- <description>Bound High! (Jpn, USA, Prototype)</description>
+ <description>Bound High! (Jpn, USA, prototype)</description>
<year>1996</year>
<publisher>Nintendo</publisher>
<info name="serial" value="VUE-VBHE-JPN, VUE-VBHE-USA"/>
@@ -167,7 +167,7 @@ According to Planet Virtual Boy, the following undumped protos exist
</software>
<software name="nikochan">
- <description>Niko-chan Battle (Jpn, Prototype)</description>
+ <description>Niko-chan Battle (Jpn, prototype)</description>
<year>1996</year>
<publisher>Bullet-Proof Software</publisher>
<info name="alt_title" value="ニコちゃんバトル"/>
@@ -251,7 +251,7 @@ According to Planet Virtual Boy, the following undumped protos exist
</software>
<software name="spacepin" cloneof="galactic" supported="no">
- <description>Space Pinball (Jpn, Prototype)</description>
+ <description>Space Pinball (Jpn, prototype)</description>
<year>1995</year>
<publisher>Nintendo</publisher>
<part name="cart" interface="vboy_cart">