diff options
| author | 2014-12-22 22:01:09 +0100 | |
|---|---|---|
| committer | 2014-12-22 22:01:09 +0100 | |
| commit | 2f585137a85af415df887be1f7e25eb71433dbec (patch) | |
| tree | b800dbcc767c446cc6119a20fc4a455cfa9bc53e /hash | |
| parent | 399c5868c9c81b9de2a225d8a5ea21150ac21e28 (diff) | |
fixed xml. nw.
Diffstat (limited to 'hash')
| -rw-r--r-- | hash/sol20_cass.xml | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/hash/sol20_cass.xml b/hash/sol20_cass.xml index a3a89aeb2cc..63dade9f0d2 100644 --- a/hash/sol20_cass.xml +++ b/hash/sol20_cass.xml @@ -11,11 +11,11 @@ Downloaded from http://www.sol20.org (Note: .svt files: pilot, space and strateg <!-- Proteus Cassette Software - Proteus Cassette #1 -- Extended Cassette BASIC - Proteus Cassette #2 -- Extended Cassette BASIC - Proteus Cassette #3 -- Extended Cassette BASIC - Proteus Cassette #7 -- Assembly language source and object - Proteus Cassette #8 -- More Extended Cassette BASIC programs + Proteus Cassette #1 - Extended Cassette BASIC + Proteus Cassette #2 - Extended Cassette BASIC + Proteus Cassette #3 - Extended Cassette BASIC + Proteus Cassette #7 - Assembly language source and object + Proteus Cassette #8 - More Extended Cassette BASIC programs Contents of Proteus software collections at http://www.sol20.org/manuals/proteus_cass_library.txt C7 User Manual at http://www.sol20.org/manuals/proteus_c7.pdf @@ -77,7 +77,7 @@ Note: No more infos about! </software> <!-- -TAD Enterprise -- utilities for moving PT BASIC +TAD Enterprise - utilities for moving PT BASIC MODPG P 4120 0CDF ;program patches Proc Tech Extended Cassette BASIC to run under CP/M UTIL B 3C20 1B16 (Ext BASIC) ;utilities allow for easily transferring programs to/from cassette/disk, and some other functions @@ -176,7 +176,7 @@ User Manual at http://www.sol20.org/manuals/atc.pdf </software> <!-- -Processor Technology Basic/5 -- a simple BASIC +Processor Technology Basic/5 - a simple BASIC BASIC B 0000 19B6 MTCHS B 1AD9 034D ;21 matches; you play against the computer; last one to pick up a match loses @@ -358,10 +358,10 @@ User Manual at http://www.sol20.org/manuals/focal.pdf <!-- Processor Technology GAMEPAC 1; collection of four games - TARG G 0000 0E42 ;the famous target game --shoot down ASCII spaceships + TARG G 0000 0E42 ;the famous target game - shoot down ASCII spaceships LIFE G 0000 0CCC ;conway's life PTRN G 0000 056E ;simple kaleidoscope - ZING G 0000 046B ;a multi-ball pong-like game --requires external input device + ZING G 0000 046B ;a multi-ball pong-like game - requires external input device In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". @@ -382,7 +382,7 @@ User Manual at http://www.sol20.org/manuals/gamepac1.pdf <!-- Processor Technology GAMEPAC 2; collection of two games - HANG G 0000 0E12 ;hangman --in speedy assembly language + HANG G 0000 0E12 ;hangman -in speedy assembly language QUBIC G 0000 0712 :play 3D tic-tac-toe against the computer In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". @@ -434,8 +434,8 @@ Music System by Software Technology Corp., a division of Processor Technology In SOLOS monitor "XEQ MUSIC" to load/autorun or "GET MUSIC" and then "EXEC 0". -HOW TO USE THE MUSIC SYSTEM -- see manual p.22 -THE MUSIC SYSTEM CIRCUIT BOARD -- see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?) +HOW TO USE THE MUSIC SYSTEM - see manual p.22 +THE MUSIC SYSTEM CIRCUIT BOARD - see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?) User Manual at http://www.sol20.org/manuals/music.pdf --> @@ -612,17 +612,17 @@ More docs find in http://www.sol20.org/tinytrek/tinytrek.zip <!-- Various games written by Ray White -#1 DHMZI 0000 1360 ;deathmaze_instr -- instructions for the deathmaze game - DHMZP 0000 5714 ;deathmaze_play -- dungeons & dragons game -#2 FEUDL 0000 1AF4 ;feudal -- run a simulated kingdom (hammurabi-like) -#3 GOBBL 0000 06F4 ;gobble -- race the clock to pick up as many pieces as you can) -#4 PACMN 0000 0D04 ;pacman -- pacman "clone" -#5 REVRS 0000 0DD2 ;reversi -- play reversi against the computer -#6 ROBOI 0000 29B4 ;robot_instr -- instructions for the robot game - ROBOP 0000 1FE4 ;robot_play -- write robot programs then pit them against each other -#7 SKULC 0000 41D4 ;skullcave -- adventure game -#8 STOMP 0000 0822 ;stomp -- try to swat the flies -#9 TICTT 0000 06A0 ;tic_tac_toe -- play tic-tac-toe against the computer +#1 DHMZI 0000 1360 ;deathmaze_instr - instructions for the deathmaze game + DHMZP 0000 5714 ;deathmaze_play - dungeons & dragons game +#2 FEUDL 0000 1AF4 ;feudal - run a simulated kingdom (hammurabi-like) +#3 GOBBL 0000 06F4 ;gobble - race the clock to pick up as many pieces as you can) +#4 PACMN 0000 0D04 ;pacman - pacman "clone" +#5 REVRS 0000 0DD2 ;reversi - play reversi against the computer +#6 ROBOI 0000 29B4 ;robot_instr - instructions for the robot game + ROBOP 0000 1FE4 ;robot_play - write robot programs then pit them against each other +#7 SKULC 0000 41D4 ;skullcave - adventure game +#8 STOMP 0000 0822 ;stomp - try to swat the flies +#9 TICTT 0000 06A0 ;tic_tac_toe - play tic-tac-toe against the computer In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". @@ -684,13 +684,13 @@ Note: If in some of games a screen starts blinking, then in MESS select in "Deep Standalone software of various origins #1 BTSHP G 0000 1121 ;battleship game ;from Proteus Cassette #7 -#2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you --from Dr. Dobbs --modified for Sol +#2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you -from Dr. Dobbs -modified for Sol #3 CHKR2 G 0000 2741 ;TCD checkers -#4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" --by Andrew A. Recupero -#5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers --written by Peter Jennings -#6 MINE G 0000 1495 ;mine field --by Carl E.Dawson, Programmer for ESV Computer Service +#4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" -by Andrew A. Recupero +#5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers -written by Peter Jennings +#6 MINE G 0000 1495 ;mine field -by Carl E.Dawson, Programmer for ESV Computer Service #7 PIRAN G 0000 0876 ;piranha ;use the keypad to evade swarming piranhas -#8 RAIDS G 0000 1124 ;space raiders ;space invaders clone --by Steve Maguire +#8 RAIDS G 0000 1124 ;space raiders ;space invaders clone -by Steve Maguire #9 TARGT G 0000 00E4 ;target ;a simple shooting game (not the famous target) In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". @@ -767,7 +767,7 @@ P.T. Access newsletter, Volume 1, Number 4 #1 GALAX 0000 0876 ;galaxy ;logic game from Access Vol 1, #4 #2 TRAIN 0000 0287 ;a screen saver, of sorts -#3 WINZI C900 01D0 ;chase, hic, opps, and life --see the newsletter for more details on the program +#3 WINZI C900 01D0 ;chase, hic, opps, and life -see the newsletter for more details on the program In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC address". @@ -800,15 +800,15 @@ More infos http://www.sol20.org/articles/access_v1n4.pdf <!-- Collection of selected BASIC/5 programs -#1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire --has hidden assembly language routines & isn't entirely LIST'able -#2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation --Jim Prelesnik Rev.A 2-2-78 -#3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units --Ralph Hopkins -#4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans --Ralph Hopkins; late 1970's -#5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star --MECC "STRWAR1" === reworked 03-20-78 -#6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 --Ralph Hopkins; late 1970's -#7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game --by Ralph Hopkins; (Era Jun-79) -#8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy --Ralph Hopkins; late 1970's -#9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front --Ralph Hopkins; late 1970's +#1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire -has hidden assembly language routines & isn't entirely LIST'able +#2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation -Jim Prelesnik Rev.A 2-2-78 +#3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units -Ralph Hopkins +#4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans -Ralph Hopkins; late 1970's +#5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star -MECC "STRWAR1" === reworked 03-20-78 +#6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 -Ralph Hopkins; late 1970's +#7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game -by Ralph Hopkins; (Era Jun-79) +#8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy -Ralph Hopkins; late 1970's +#9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front -Ralph Hopkins; late 1970's How to load BASIC/5 programs: 1)mount the tape bs5 .wav file into cass1 and Sol BASIC/5 .wav file into cass2 @@ -874,11 +874,11 @@ Note if you using basic5_48K.wav instead od basic5_orig.wav, there is no need fo <!-- Collection of selected ECB programs -#1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) --Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78 -#2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure --by Ralph Hopkins -#3 NUMBR C 3C20 2E24 ;6 number games --RALPH HOPKINS 12-01-78 -#4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game --by Ralph Hopkins, EAGAN, MINN. 06-06-78 -#5 ROLET C 3C20 30FA ;play standard european computer roulette --author unknown; 5/1/78 +#1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) -Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78 +#2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure -by Ralph Hopkins +#3 NUMBR C 3C20 2E24 ;6 number games -RALPH HOPKINS 12-01-78 +#4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game -by Ralph Hopkins, EAGAN, MINN. 06-06-78 +#5 ROLET C 3C20 30FA ;play standard european computer roulette -author unknown; 5/1/78 How to load EC BASIC programs: 1)mount the tape ecb .wav file into cass1 and Extended Cassette BASIC .wav file into cass2 |
