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author etabeta78 <etabeta78@users.noreply.github.com>2014-12-22 22:01:09 +0100
committer etabeta78 <etabeta78@users.noreply.github.com>2014-12-22 22:01:09 +0100
commit2f585137a85af415df887be1f7e25eb71433dbec (patch)
treeb800dbcc767c446cc6119a20fc4a455cfa9bc53e /hash
parent399c5868c9c81b9de2a225d8a5ea21150ac21e28 (diff)
fixed xml. nw.
Diffstat (limited to 'hash')
-rw-r--r--hash/sol20_cass.xml86
1 files changed, 43 insertions, 43 deletions
diff --git a/hash/sol20_cass.xml b/hash/sol20_cass.xml
index a3a89aeb2cc..63dade9f0d2 100644
--- a/hash/sol20_cass.xml
+++ b/hash/sol20_cass.xml
@@ -11,11 +11,11 @@ Downloaded from http://www.sol20.org (Note: .svt files: pilot, space and strateg
<!--
Proteus Cassette Software
- Proteus Cassette #1 -- Extended Cassette BASIC
- Proteus Cassette #2 -- Extended Cassette BASIC
- Proteus Cassette #3 -- Extended Cassette BASIC
- Proteus Cassette #7 -- Assembly language source and object
- Proteus Cassette #8 -- More Extended Cassette BASIC programs
+ Proteus Cassette #1 - Extended Cassette BASIC
+ Proteus Cassette #2 - Extended Cassette BASIC
+ Proteus Cassette #3 - Extended Cassette BASIC
+ Proteus Cassette #7 - Assembly language source and object
+ Proteus Cassette #8 - More Extended Cassette BASIC programs
Contents of Proteus software collections at http://www.sol20.org/manuals/proteus_cass_library.txt
C7 User Manual at http://www.sol20.org/manuals/proteus_c7.pdf
@@ -77,7 +77,7 @@ Note: No more infos about!
</software>
<!--
-TAD Enterprise -- utilities for moving PT BASIC
+TAD Enterprise - utilities for moving PT BASIC
MODPG P 4120 0CDF ;program patches Proc Tech Extended Cassette BASIC to run under CP/M
UTIL B 3C20 1B16 (Ext BASIC) ;utilities allow for easily transferring programs to/from cassette/disk, and some other functions
@@ -176,7 +176,7 @@ User Manual at http://www.sol20.org/manuals/atc.pdf
</software>
<!--
-Processor Technology Basic/5 -- a simple BASIC
+Processor Technology Basic/5 - a simple BASIC
BASIC B 0000 19B6
MTCHS B 1AD9 034D ;21 matches; you play against the computer; last one to pick up a match loses
@@ -358,10 +358,10 @@ User Manual at http://www.sol20.org/manuals/focal.pdf
<!--
Processor Technology GAMEPAC 1; collection of four games
- TARG G 0000 0E42 ;the famous target game --shoot down ASCII spaceships
+ TARG G 0000 0E42 ;the famous target game - shoot down ASCII spaceships
LIFE G 0000 0CCC ;conway's life
PTRN G 0000 056E ;simple kaleidoscope
- ZING G 0000 046B ;a multi-ball pong-like game --requires external input device
+ ZING G 0000 046B ;a multi-ball pong-like game - requires external input device
In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".
@@ -382,7 +382,7 @@ User Manual at http://www.sol20.org/manuals/gamepac1.pdf
<!--
Processor Technology GAMEPAC 2; collection of two games
- HANG G 0000 0E12 ;hangman --in speedy assembly language
+ HANG G 0000 0E12 ;hangman -in speedy assembly language
QUBIC G 0000 0712 :play 3D tic-tac-toe against the computer
In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".
@@ -434,8 +434,8 @@ Music System by Software Technology Corp., a division of Processor Technology
In SOLOS monitor "XEQ MUSIC" to load/autorun or "GET MUSIC" and then "EXEC 0".
-HOW TO USE THE MUSIC SYSTEM -- see manual p.22
-THE MUSIC SYSTEM CIRCUIT BOARD -- see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?)
+HOW TO USE THE MUSIC SYSTEM - see manual p.22
+THE MUSIC SYSTEM CIRCUIT BOARD - see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?)
User Manual at http://www.sol20.org/manuals/music.pdf
-->
@@ -612,17 +612,17 @@ More docs find in http://www.sol20.org/tinytrek/tinytrek.zip
<!--
Various games written by Ray White
-#1 DHMZI 0000 1360 ;deathmaze_instr -- instructions for the deathmaze game
- DHMZP 0000 5714 ;deathmaze_play -- dungeons & dragons game
-#2 FEUDL 0000 1AF4 ;feudal -- run a simulated kingdom (hammurabi-like)
-#3 GOBBL 0000 06F4 ;gobble -- race the clock to pick up as many pieces as you can)
-#4 PACMN 0000 0D04 ;pacman -- pacman "clone"
-#5 REVRS 0000 0DD2 ;reversi -- play reversi against the computer
-#6 ROBOI 0000 29B4 ;robot_instr -- instructions for the robot game
- ROBOP 0000 1FE4 ;robot_play -- write robot programs then pit them against each other
-#7 SKULC 0000 41D4 ;skullcave -- adventure game
-#8 STOMP 0000 0822 ;stomp -- try to swat the flies
-#9 TICTT 0000 06A0 ;tic_tac_toe -- play tic-tac-toe against the computer
+#1 DHMZI 0000 1360 ;deathmaze_instr - instructions for the deathmaze game
+ DHMZP 0000 5714 ;deathmaze_play - dungeons & dragons game
+#2 FEUDL 0000 1AF4 ;feudal - run a simulated kingdom (hammurabi-like)
+#3 GOBBL 0000 06F4 ;gobble - race the clock to pick up as many pieces as you can)
+#4 PACMN 0000 0D04 ;pacman - pacman "clone"
+#5 REVRS 0000 0DD2 ;reversi - play reversi against the computer
+#6 ROBOI 0000 29B4 ;robot_instr - instructions for the robot game
+ ROBOP 0000 1FE4 ;robot_play - write robot programs then pit them against each other
+#7 SKULC 0000 41D4 ;skullcave - adventure game
+#8 STOMP 0000 0822 ;stomp - try to swat the flies
+#9 TICTT 0000 06A0 ;tic_tac_toe - play tic-tac-toe against the computer
In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".
@@ -684,13 +684,13 @@ Note: If in some of games a screen starts blinking, then in MESS select in "Deep
Standalone software of various origins
#1 BTSHP G 0000 1121 ;battleship game ;from Proteus Cassette #7
-#2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you --from Dr. Dobbs --modified for Sol
+#2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you -from Dr. Dobbs -modified for Sol
#3 CHKR2 G 0000 2741 ;TCD checkers
-#4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" --by Andrew A. Recupero
-#5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers --written by Peter Jennings
-#6 MINE G 0000 1495 ;mine field --by Carl E.Dawson, Programmer for ESV Computer Service
+#4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" -by Andrew A. Recupero
+#5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers -written by Peter Jennings
+#6 MINE G 0000 1495 ;mine field -by Carl E.Dawson, Programmer for ESV Computer Service
#7 PIRAN G 0000 0876 ;piranha ;use the keypad to evade swarming piranhas
-#8 RAIDS G 0000 1124 ;space raiders ;space invaders clone --by Steve Maguire
+#8 RAIDS G 0000 1124 ;space raiders ;space invaders clone -by Steve Maguire
#9 TARGT G 0000 00E4 ;target ;a simple shooting game (not the famous target)
In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".
@@ -767,7 +767,7 @@ P.T. Access newsletter, Volume 1, Number 4
#1 GALAX 0000 0876 ;galaxy ;logic game from Access Vol 1, #4
#2 TRAIN 0000 0287 ;a screen saver, of sorts
-#3 WINZI C900 01D0 ;chase, hic, opps, and life --see the newsletter for more details on the program
+#3 WINZI C900 01D0 ;chase, hic, opps, and life -see the newsletter for more details on the program
In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC address".
@@ -800,15 +800,15 @@ More infos http://www.sol20.org/articles/access_v1n4.pdf
<!--
Collection of selected BASIC/5 programs
-#1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire --has hidden assembly language routines & isn't entirely LIST'able
-#2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation --Jim Prelesnik Rev.A 2-2-78
-#3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units --Ralph Hopkins
-#4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans --Ralph Hopkins; late 1970's
-#5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star --MECC "STRWAR1" === reworked 03-20-78
-#6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 --Ralph Hopkins; late 1970's
-#7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game --by Ralph Hopkins; (Era Jun-79)
-#8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy --Ralph Hopkins; late 1970's
-#9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front --Ralph Hopkins; late 1970's
+#1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire -has hidden assembly language routines & isn't entirely LIST'able
+#2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation -Jim Prelesnik Rev.A 2-2-78
+#3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units -Ralph Hopkins
+#4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans -Ralph Hopkins; late 1970's
+#5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star -MECC "STRWAR1" === reworked 03-20-78
+#6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 -Ralph Hopkins; late 1970's
+#7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game -by Ralph Hopkins; (Era Jun-79)
+#8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy -Ralph Hopkins; late 1970's
+#9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front -Ralph Hopkins; late 1970's
How to load BASIC/5 programs:
1)mount the tape bs5 .wav file into cass1 and Sol BASIC/5 .wav file into cass2
@@ -874,11 +874,11 @@ Note if you using basic5_48K.wav instead od basic5_orig.wav, there is no need fo
<!--
Collection of selected ECB programs
-#1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) --Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78
-#2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure --by Ralph Hopkins
-#3 NUMBR C 3C20 2E24 ;6 number games --RALPH HOPKINS 12-01-78
-#4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game --by Ralph Hopkins, EAGAN, MINN. 06-06-78
-#5 ROLET C 3C20 30FA ;play standard european computer roulette --author unknown; 5/1/78
+#1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) -Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78
+#2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure -by Ralph Hopkins
+#3 NUMBR C 3C20 2E24 ;6 number games -RALPH HOPKINS 12-01-78
+#4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game -by Ralph Hopkins, EAGAN, MINN. 06-06-78
+#5 ROLET C 3C20 30FA ;play standard european computer roulette -author unknown; 5/1/78
How to load EC BASIC programs:
1)mount the tape ecb .wav file into cass1 and Extended Cassette BASIC .wav file into cass2