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author Vas Crabb <vas@vastheman.com>2023-02-05 04:50:30 +1100
committer Vas Crabb <vas@vastheman.com>2023-02-05 05:01:40 +1100
commitb98fb7c98e5e44d436808eac46c927d3d0dc1f3f (patch)
treecd411d4fe24cd36862c78165723833e42de27303 /docs/source/usingmame
parent519554c8464ba8e8641e474bc949a2a0beae77ae (diff)
Small batch of input refactoring:
emu/input.cpp: Fixed regression in display of some joystick inputs. osd/interface: Split up interface classes into a few more files to reduce where the input device interface class needs to be included. Made OSD independent of concrete input_device class. osd/modules/input, emu/inputdev.cpp, emu/ioport.cpp: Allow input devices to provide tokens for controls without standard item types and additional default input assignments. Fixes issues assigning Yen and Backslash on Japanese keyboards. ui/textbox.cpp: Added a fixed-content text box menu class for future use. Got main.h out of emu.h as it’s only used in a very small number of places, mostly for getting the application name. Added eminline.h to attotime.h as it's used without emu.h. Cleaned up forward declarations in emufwd.h a little.
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