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author | 2023-01-14 03:07:57 +1100 | |
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committer | 2023-01-14 03:13:59 +1100 | |
commit | bf2707f4c76abaeaeda2d9c4444a608d7d0afed5 (patch) | |
tree | 992e3090717dd4c36922b80615d8680588183384 /docs/source/usingmame/defaultkeys.rst | |
parent | e817a3d0c8e7697b55ce75c8e0939328022f5ecc (diff) |
osd: Added support for mapping files to sdlgame joystick provider and made it default with SDL.
This changes behaviour, however I think it's a net positive:
* Most games using Steam Input or SDL2 to read game controllers have
this behaviour, so users have come to expect it.
* This module is better at giving meaningful names to buttons on
common controller, and assigning axes consistently.
* Button/axis mapping files using a widely-used format are supported.
* The old behaviour is still available with `-joystickprovider sdljoy`
if anyone wants it.
The new option for controller mapping files is in the general OSD
options rather than SDL options as it can be extended to DirectInput in
the future.
Diffstat (limited to 'docs/source/usingmame/defaultkeys.rst')
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