diff options
author | 2023-03-23 14:39:56 +1100 | |
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committer | 2023-03-23 14:39:56 +1100 | |
commit | 0562745629241598429fcb4ba78086f74369979a (patch) | |
tree | f2282f98cf3f211ebc3f8dbc3afe53efe59de974 /docs/source/techspecs | |
parent | 160a2219901ca0f63ca976f0ed9eb5a413bf41db (diff) |
Retired the over-stretched "system type" flags.
Functionally, the only difference between the system definitions is that
GAMEL lets you specify an additional internal layout and SYST lets you
specify a compatible system. COMP and CONS are just aliases for SYST -
the aliases can be phased out.
Removed arcade.flt and mess.flt altogether - opinion seems to be split
between misinterpreting them as fully supported and considering them
unnecessary. They were marginally useful as a performance test for
makedep.py, but that isn't important. We still have nl.flt as an
example .flt file (although it doesn't use "-" exclude directives).
Moved the UI active flag from the machine to the UI manager. Nothing
else uses it anyway (it's still accessible to scripts).
Diffstat (limited to 'docs/source/techspecs')
-rw-r--r-- | docs/source/techspecs/luareference.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/source/techspecs/luareference.rst b/docs/source/techspecs/luareference.rst index d05c8fa7c9c..2da9a2cd02d 100644 --- a/docs/source/techspecs/luareference.rst +++ b/docs/source/techspecs/luareference.rst @@ -250,8 +250,6 @@ machine:logerror(msg) Properties ^^^^^^^^^^ -machine.ui_active (read/write) - A Boolean indicating whether UI control inputs are currently enabled. machine.time (read-only) The elapsed emulated time for the current session as an :ref:`attotime <luareference-core-attotime>`. @@ -565,6 +563,8 @@ ui.line_height (read-only) ui.menu_active (read-only) A Boolean indicating whether an interactive UI element is currently active. Examples include menus and slider controls. +ui.ui_active (read/write) + A Boolean indicating whether UI control inputs are currently enabled. ui.single_step (read/write) A Boolean controlling whether the emulated system should be automatically paused when the next frame is drawn. This property is automatically reset |