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author | 2021-09-21 01:02:11 +1000 | |
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committer | 2021-09-21 01:02:11 +1000 | |
commit | da1af2b0d6816a5da1544176b882407bd0dad2ee (patch) | |
tree | 9a7db16882a0fe937a1b2cbdcb6e78711f33dfa3 /docs/source/techspecs/layout_files.rst | |
parent | 362d859dc15384f98b97d37cb5e21c7798df3cab (diff) |
-delegates: Fixed structure return with MSVC C++ ABI.
* Automatically use delegate_mfp_compatible to generate an adaptor for
member functions that return non-scalar, non-reference types
(partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
colour.
-docs: Updated the example layout links to point to 0.235 - this means
there's now an example of embedded SVG.
Diffstat (limited to 'docs/source/techspecs/layout_files.rst')
-rw-r--r-- | docs/source/techspecs/layout_files.rst | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/docs/source/techspecs/layout_files.rst b/docs/source/techspecs/layout_files.rst index 0a8d39c4bba..be4965a9e95 100644 --- a/docs/source/techspecs/layout_files.rst +++ b/docs/source/techspecs/layout_files.rst @@ -1447,32 +1447,33 @@ Example layout files These layout files demonstrate various artwork system features. They are all internal layouts included in MAME. -`sstrangr.lay <https://git.redump.net/mame/tree/src/mame/layout/sstrangr.lay?h=mame0226>`_ +`sstrangr.lay <https://git.redump.net/mame/tree/src/mame/layout/sstrangr.lay?h=mame0235>`_ A simple case of using translucent colour overlays to visually separate and highlight elements on a black and white screen. -`seawolf.lay <https://git.redump.net/mame/tree/src/mame/layout/seawolf.lay?h=mame0226>`_ +`seawolf.lay <https://git.redump.net/mame/tree/src/mame/layout/seawolf.lay?h=mame0235>`_ This system uses lamps for key gameplay elements. Blending modes are used for the translucent colour overlay placed over the monitor, and the lamps reflected in front of the monitor. Also uses collections to allow parts of - the layout to be disabled selectively. -`armora.lay <https://git.redump.net/mame/tree/src/mame/layout/armora.lay?h=mame0226>`_ + the layout to be disabled selectively. The shapes on the overlay are drawn + using embedded SVG images. +`armora.lay <https://git.redump.net/mame/tree/src/mame/layout/armora.lay?h=mame0235>`_ This game’s monitor is viewed directly through a translucent colour overlay rather than being reflected from inside the cabinet. This means the overlay reflects ambient light as well as affecting the colour of the video image. -`tranz330.lay <https://git.redump.net/mame/tree/src/mame/layout/tranz330.lay?h=mame0226>`_ +`tranz330.lay <https://git.redump.net/mame/tree/src/mame/layout/tranz330.lay?h=mame0235>`_ A multi-segment alphanumeric display and keypad. The keys are clickable, and provide visual feedback when pressed. -`esq2by16.lay <https://git.redump.net/mame/tree/src/mame/layout/esq2by16.lay?h=mame0226>`_ +`esq2by16.lay <https://git.redump.net/mame/tree/src/mame/layout/esq2by16.lay?h=mame0235>`_ Builds up a multi-line dot matrix character display. Repeats are used to avoid repetition for the rows in a character, characters in a line, and lines in a page. Group colors allow a single element to be used for all four display colours. -`cgang.lay <https://git.redump.net/mame/tree/src/mame/layout/cgang.lay?h=mame0226>`_ +`cgang.lay <https://git.redump.net/mame/tree/src/mame/layout/cgang.lay?h=mame0235>`_ Animates the position of element items to simulate an electromechanical shooting gallery game. Also demonstrates effective use of components to build up complex graphics. -`unkeinv.lay <https://git.redump.net/mame/tree/src/mame/layout/unkeinv.lay?h=mame0226>`_ +`unkeinv.lay <https://git.redump.net/mame/tree/src/mame/layout/unkeinv.lay?h=mame0235>`_ Shows the position of a slider control with LEDs on it. -`md6802.lay <https://git.redump.net/mame/tree/src/mame/layout/md6802.lay?h=mame0226>`_ +`md6802.lay <https://git.redump.net/mame/tree/src/mame/layout/md6802.lay?h=mame0235>`_ Effectively using groups as a procedural programming language to build up an image of a trainer board. |