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author | 2020-12-09 01:01:22 +1100 | |
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committer | 2020-12-09 01:10:26 +1100 | |
commit | e008c7b1b1042d644be2a1e177ffa15d53e942c5 (patch) | |
tree | d248f9fcbe15563c46c1ae9605d35a19ed4ada5e /docs/source/techspecs/device_memory_interface.rst | |
parent | 06568860e7a30424bab61498cd2a8a44889e4412 (diff) |
-Lua engine cleanup, input edition:
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
autofire and cheat plugins to use it, rather than continuing to
pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
to enable/disable individual keyboard and keypad devices like you
can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.
-plugins/cheat: Fixed menu item not updating visually when disabling a
cheat with UI Left.
-plugins/cheatfind: Fixed not finding the first screen after screen
enumerator was exposed as an object rather than using a table.
-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
Diffstat (limited to 'docs/source/techspecs/device_memory_interface.rst')
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