summaryrefslogtreecommitdiffstatshomepage
path: root/docs/source/techspecs/device_memory_interface.rst
diff options
context:
space:
mode:
author Vas Crabb <vas@vastheman.com>2020-11-02 00:46:05 +1100
committer Vas Crabb <vas@vastheman.com>2020-11-02 00:46:05 +1100
commit6dbf1311af9cdd07b4d548ebed204e161e775e01 (patch)
treed030ab2ae11dd74c03c2812231988f6eb71b038b /docs/source/techspecs/device_memory_interface.rst
parent890d8129edd4a4a95bb803aec89666b7b24ee157 (diff)
cinemat.cpp: Adjust alignment of armora overlay.
I adjusted the alignment based on where the shots hit the buildings. It doesn't seem possible to not have the tanks partly overlap the buildings but still have the hitboxes inset into the buildings by the right amount on all sides.
Diffstat (limited to 'docs/source/techspecs/device_memory_interface.rst')
0 files changed, 0 insertions, 0 deletions