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author Vas Crabb <vas@vastheman.com>2026-02-05 04:47:29 +1100
committer Vas Crabb <vas@vastheman.com>2026-02-05 04:47:29 +1100
commit6ecfbfe8b440c6ae3fe2dbdab6b7e7cdfe8d4dc2 (patch)
treec2f0f3e58afc96b95d3333ee9e77503f81ebb08c /docs/source/plugins/offscreenreload.rst
parent8b39dffd4e0e3a30caf8810a62984acb2e40b47c (diff)
docs: Added some content for Input Macro and Off-screen Reload plugins.
Also cleaned up sega/segaybd.cpp and skeleton/aws.cpp a bit.
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diff --git a/docs/source/plugins/offscreenreload.rst b/docs/source/plugins/offscreenreload.rst
index a7c4d9f5214..99985876fda 100644
--- a/docs/source/plugins/offscreenreload.rst
+++ b/docs/source/plugins/offscreenreload.rst
@@ -29,6 +29,14 @@ Delete on the keyboard by default). You can also delete an off-screen reload
helper by selecting it to edit it and then selecting **Delete reload helper**
from the menu.
+This plugin works with games that recognise the simple condition of pulling the
+lightgun trigger while one of the lightgun axes reports its minimum value. This
+includes, for example, Lethal Enforcers and Virtua cop. Some games, for example
+Invasion: The Abductors, have more complex requirements to trigger reloading.
+Although this plugin is not suitable for use with those games, you can use the
+:ref:`Input Macro plugin <plugins-inputmacro>` to use a key or button
+combination to reload easily.
+
Off-screen reload helpers are saved in the **offscreenreload** folder in the
plugin data folder (see the :ref:`homepath option <mame-commandline-homepath>`).
A file is created for each system with off-screen reload helpers configured,