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author | 2024-10-06 07:52:33 -0700 | |
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committer | 2024-10-07 01:52:33 +1100 | |
commit | fdab49ec0f463eac5dddbced1e98ac3864f03593 (patch) | |
tree | 0efeb9bfe62570faeae53c5f0460e77899529680 /docs/source/initialsetup | |
parent | d1ae95982c2d4d04704937555e0dd016a73e601d (diff) |
docs: Improved notes about DirectX SDK and added a link in compiling instructions. (#12848)
Also fixed typo "SDL" in place of "SDK".
Diffstat (limited to 'docs/source/initialsetup')
-rw-r--r-- | docs/source/initialsetup/compilingmame.rst | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst index 0df34f5d12b..0d7b1f8459c 100644 --- a/docs/source/initialsetup/compilingmame.rst +++ b/docs/source/initialsetup/compilingmame.rst @@ -757,9 +757,10 @@ the Microsoft Windows SDK, you must do one of the following: Visual Studio project files. This will set the target Windows version to Windows 8 (6.2). The resulting binaries may not run on earlier versions of Windows. -* Install the DirectX SDL and configure the **osd_windows** project to search - the DirectX header/library paths before searching the Microsoft Windows SDK - paths. +* Install the `DirectX SDK <https://www.microsoft.com/en-US/download/details.aspx?id=6812>`_ (already included since Windows 8.0 SDK and + automatically installed with Visual Studio 2013 and later). Configure the + **osd_windows** project to search the DirectX header/library paths before + searching the Microsoft Windows SDK paths. The MSVC compiler produces spurious warnings about potentially uninitialised local variables. You currently need to add ``NOWERROR=1`` to the options passed |