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author | 2023-10-08 07:50:30 -0700 | |
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committer | 2023-10-09 01:50:30 +1100 | |
commit | 963561c7cbd58502e9b61ecd752a561da2c40587 (patch) | |
tree | e4029edd933812098437e3049655941055198343 /docs/source/initialsetup/compilingmame.rst | |
parent | 07b3bdd04f9aeb9d1e56b6d03ef998d383153fc6 (diff) |
3rdparty/portaudio: Updated to latest upstream version. (#11604)
Up-to-date with revision 24c8d575e588d557d28f4011becb753421346860. Resolves issues building with Visual Studio.
Enabled PortAudio when building with Visual Studio and clang-cl.
docs: Removed note about duplicate GUID symbols in PortAudio when built with MSVC.
Diffstat (limited to 'docs/source/initialsetup/compilingmame.rst')
-rw-r--r-- | docs/source/initialsetup/compilingmame.rst | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst index b61b3ca6335..1f5e559744a 100644 --- a/docs/source/initialsetup/compilingmame.rst +++ b/docs/source/initialsetup/compilingmame.rst @@ -758,12 +758,6 @@ to make when generating the Visual Studio project files. This stops warnings from being treated as errors. (MSVC seems to lack options to control which specific warnings are treated as error, which other compilers support.) -There is an as-yet unresolved issue with duplicate COM GUIDS being defined in -the PortAudio library when the target Windows version is set to Windows Vista -(6.0) or later. To work around this, add ``NO_USE_PORTAUDIO=1`` to the options -passed to make when generating the Visual Studio project files. MAME will be -built without support for sound output via PortAudio. - .. _compiling-unusual: |