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author Vas Crabb <vas@vastheman.com>2023-01-14 03:07:57 +1100
committer Vas Crabb <vas@vastheman.com>2023-01-14 03:13:59 +1100
commitbf2707f4c76abaeaeda2d9c4444a608d7d0afed5 (patch)
tree992e3090717dd4c36922b80615d8680588183384 /docs/source/commandline/index.rst
parente817a3d0c8e7697b55ce75c8e0939328022f5ecc (diff)
osd: Added support for mapping files to sdlgame joystick provider and made it default with SDL.
This changes behaviour, however I think it's a net positive: * Most games using Steam Input or SDL2 to read game controllers have this behaviour, so users have come to expect it. * This module is better at giving meaningful names to buttons on common controller, and assigning axes consistently. * Button/axis mapping files using a widely-used format are supported. * The old behaviour is still available with `-joystickprovider sdljoy` if anyone wants it. The new option for controller mapping files is in the general OSD options rather than SDL options as it can be extended to DirectInput in the future.
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