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author | 2020-06-11 22:59:58 +0200 | |
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committer | 2020-06-11 23:46:19 +0200 | |
commit | 58fcf309069a62657132656be0c1751c8995aa2a (patch) | |
tree | c4ae3238f9c66a3a36b5701ab38513ae1225d99e /docs/source/commandline/commandline-all.rst | |
parent | 5d5408ca02bef3af6a29a1cd38dec61c54acb673 (diff) |
xbox_nv2a.cpp: big update to chihiro/xbox 3d graphics [Samuele Zannoli]
- vertex shader and pixel shader refactoring
- register combiners support multithreading
- corrected reading of vertex attributes
- perspective correct vertex attribute interpolation and texture mapping
- basic support for texture address modes
- secondary color and fog color available as inputs to pixel shader
- interpolate all 4 possible texture coordinates
- corrected order of vertices when drawing quad list primitives
- debug aid to write in a text file the vertex shader disassembly, input
and constant registers values
To test the update enable the register combiners with the "xbox nv2a_combiners"
debugger command
Diffstat (limited to 'docs/source/commandline/commandline-all.rst')
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