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author yz70s <yz70s@users.noreply.github.com>2020-06-11 22:59:58 +0200
committer yz70s <yz70s@users.noreply.github.com>2020-06-11 23:46:19 +0200
commit58fcf309069a62657132656be0c1751c8995aa2a (patch)
treec4ae3238f9c66a3a36b5701ab38513ae1225d99e /docs/source/commandline/commandline-all.rst
parent5d5408ca02bef3af6a29a1cd38dec61c54acb673 (diff)
xbox_nv2a.cpp: big update to chihiro/xbox 3d graphics [Samuele Zannoli]
- vertex shader and pixel shader refactoring - register combiners support multithreading - corrected reading of vertex attributes - perspective correct vertex attribute interpolation and texture mapping - basic support for texture address modes - secondary color and fog color available as inputs to pixel shader - interpolate all 4 possible texture coordinates - corrected order of vertices when drawing quad list primitives - debug aid to write in a text file the vertex shader disassembly, input and constant registers values To test the update enable the register combiners with the "xbox nv2a_combiners" debugger command
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