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author | 2023-09-28 10:41:31 -0400 | |
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committer | 2023-09-29 00:41:31 +1000 | |
commit | 30d92e397d15c32e79c9d508c43d9f2512f414fb (patch) | |
tree | 112e18522016e2fb1ef34b9d5a709d14951370e2 /docs/source/advanced | |
parent | 7b15eb6ef8efccb6191d5d995b2ba68bca5f4e26 (diff) |
docs: Fixed many editing errors and spelling errors. (#11575)
Also fixed outdated link to contributing guidelines.
Diffstat (limited to 'docs/source/advanced')
-rw-r--r-- | docs/source/advanced/ctrlr_config.rst | 6 | ||||
-rw-r--r-- | docs/source/advanced/hlsl.rst | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/source/advanced/ctrlr_config.rst b/docs/source/advanced/ctrlr_config.rst index 5973832d2ab..7fb531b604c 100644 --- a/docs/source/advanced/ctrlr_config.rst +++ b/docs/source/advanced/ctrlr_config.rst @@ -258,6 +258,6 @@ Here’s an example numbering two light guns and two XInput game controllers: </system> MAME applies ``mapdevice`` elements found inside the first applicable ``system`` -element only. To avoid confusion, it’s simplest place the ``system`` element -element applying to all systems (``name`` attribute set to ``default``) first -in the file, and use it to assign input device numbers. +element only. To avoid confusion, it’s simplest to place the ``system`` element +applying to all systems (``name`` attribute set to ``default``) first in the +file, and use it to assign input device numbers. diff --git a/docs/source/advanced/hlsl.rst b/docs/source/advanced/hlsl.rst index 3e22203df78..218e3be0564 100644 --- a/docs/source/advanced/hlsl.rst +++ b/docs/source/advanced/hlsl.rst @@ -129,7 +129,7 @@ Configuration Settings | | **cubic_distortion** (*Cubic Distortion Amount*) | -| This setting determines strength of the qubic distortion of the screen image. +| This setting determines strength of the cubic distortion of the screen image. | | Both distortion factors can be negative to compensate each other. e.g. distortion 0.5 and cubic_distortion -0.5 | |