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author Tom Cariello <Tomcariello@users.noreply.github.com>2023-09-28 10:41:31 -0400
committer GitHub <noreply@github.com>2023-09-29 00:41:31 +1000
commit30d92e397d15c32e79c9d508c43d9f2512f414fb (patch)
tree112e18522016e2fb1ef34b9d5a709d14951370e2 /docs/source/advanced
parent7b15eb6ef8efccb6191d5d995b2ba68bca5f4e26 (diff)
docs: Fixed many editing errors and spelling errors. (#11575)
Also fixed outdated link to contributing guidelines.
Diffstat (limited to 'docs/source/advanced')
-rw-r--r--docs/source/advanced/ctrlr_config.rst6
-rw-r--r--docs/source/advanced/hlsl.rst2
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/source/advanced/ctrlr_config.rst b/docs/source/advanced/ctrlr_config.rst
index 5973832d2ab..7fb531b604c 100644
--- a/docs/source/advanced/ctrlr_config.rst
+++ b/docs/source/advanced/ctrlr_config.rst
@@ -258,6 +258,6 @@ Here’s an example numbering two light guns and two XInput game controllers:
</system>
MAME applies ``mapdevice`` elements found inside the first applicable ``system``
-element only. To avoid confusion, it’s simplest place the ``system`` element
-element applying to all systems (``name`` attribute set to ``default``) first
-in the file, and use it to assign input device numbers.
+element only. To avoid confusion, it’s simplest to place the ``system`` element
+applying to all systems (``name`` attribute set to ``default``) first in the
+file, and use it to assign input device numbers.
diff --git a/docs/source/advanced/hlsl.rst b/docs/source/advanced/hlsl.rst
index 3e22203df78..218e3be0564 100644
--- a/docs/source/advanced/hlsl.rst
+++ b/docs/source/advanced/hlsl.rst
@@ -129,7 +129,7 @@ Configuration Settings
|
| **cubic_distortion** (*Cubic Distortion Amount*)
|
-| This setting determines strength of the qubic distortion of the screen image.
+| This setting determines strength of the cubic distortion of the screen image.
|
| Both distortion factors can be negative to compensate each other. e.g. distortion 0.5 and cubic_distortion -0.5
|