diff options
author | 2023-03-23 14:39:56 +1100 | |
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committer | 2023-03-23 14:39:56 +1100 | |
commit | 0562745629241598429fcb4ba78086f74369979a (patch) | |
tree | f2282f98cf3f211ebc3f8dbc3afe53efe59de974 /docs/source/advanced | |
parent | 160a2219901ca0f63ca976f0ed9eb5a413bf41db (diff) |
Retired the over-stretched "system type" flags.
Functionally, the only difference between the system definitions is that
GAMEL lets you specify an additional internal layout and SYST lets you
specify a compatible system. COMP and CONS are just aliases for SYST -
the aliases can be phased out.
Removed arcade.flt and mess.flt altogether - opinion seems to be split
between misinterpreting them as fully supported and considering them
unnecessary. They were marginally useful as a performance test for
makedep.py, but that isn't important. We still have nl.flt as an
example .flt file (although it doesn't use "-" exclude directives).
Moved the UI active flag from the machine to the UI manager. Nothing
else uses it anyway (it's still accessible to scripts).
Diffstat (limited to 'docs/source/advanced')
-rw-r--r-- | docs/source/advanced/multiconfig.rst | 52 |
1 files changed, 21 insertions, 31 deletions
diff --git a/docs/source/advanced/multiconfig.rst b/docs/source/advanced/multiconfig.rst index abae10f5a78..d81853d4734 100644 --- a/docs/source/advanced/multiconfig.rst +++ b/docs/source/advanced/multiconfig.rst @@ -27,12 +27,7 @@ Order of Config Loading Systems with no monitors, multiple monitors with different orientations, or monitors connected to slot devices will usually load ``horizont.ini``. -5. System type INI file (``arcade.ini``, ``console.ini``, ``computer.ini``, or - ``othersys.ini``). Both Pac-Man and Street Fighter Alpha are arcade games, - so ``arcade.ini`` will be loaded here, while Atari 2600 will load - ``console.ini`` as it is a home game console. - -6. Monitor type INI file (``vector.ini`` for vector monitors, ``raster.ini`` for +5. Monitor type INI file (``vector.ini`` for vector monitors, ``raster.ini`` for CRT raster monitors, or ``lcd.ini`` for LCD/EL/plasma matrix monitors). Pac-Man and Street Fighter Alpha use raster CRTs, so ``raster.ini`` is loaded here, while Tempest uses a vector monitor, so ``vector.ini`` is loaded here. @@ -43,7 +38,7 @@ Order of Config Loading monitors or with other kinds of monitors will not load an INI file for this step. -7. Driver source file INI file. MAME will attempt to load +6. Driver source file INI file. MAME will attempt to load ``source/``\ *<sourcefile>*\ ``.ini`` where *<sourcefile>* is the base name of the source code file where the system driver is defined. A system's source file can be found using **mame -listsource <pattern>** at the command @@ -54,16 +49,16 @@ Order of Config Loading ``cave.cpp`` source file, so they will all load ``source/cave.ini`` at this step. -8. BIOS set INI file (if applicable). For example The Last Soldier uses the +7. BIOS set INI file (if applicable). For example The Last Soldier uses the Neo-Geo MVS BIOS, so it will load ``neogeo.ini``. Systems that don't use a BIOS set won't load an INI file for this step. -9. Parent system INI file. For example The Last Soldier is a clone of The Last +8. Parent system INI file. For example The Last Soldier is a clone of The Last Blade / Bakumatsu Roman - Gekka no Kenshi, so it will load ``lastblad.ini``. Parent systems will not load an INI file for this step. -10. System INI file. Using the previous example, The Last Soldier will load - ``lastsold.ini``. +9. System INI file. Using the previous example, The Last Soldier will load + ``lastsold.ini``. Examples of Config Loading Order @@ -75,12 +70,11 @@ Examples of Config Loading Order 2. ``mame.ini`` (global) 3. (debugger not enabled, no extra INI file loaded) 4. ``vertical.ini`` (screen orientation) - 5. ``arcade.ini`` (system type) - 6. ``raster.ini`` (monitor type) - 7. ``source/jack.ini`` (driver source file) - 8. (no BIOS set) - 9. ``zzyzzyxx.ini`` (parent system) - 10. ``brix.ini`` (system) + 5. ``raster.ini`` (monitor type) + 6. ``source/jack.ini`` (driver source file) + 7. (no BIOS set) + 8. ``zzyzzyxx.ini`` (parent system) + 9. ``brix.ini`` (system) * Super Street Fighter 2 Turbo (**mame ssf2t**) @@ -88,12 +82,11 @@ Examples of Config Loading Order 2. ``mame.ini`` (global) 3. (debugger not enabled, no extra INI file loaded) 4. ``horizont.ini`` (screen orientation) - 5. ``arcade.ini`` (system type) - 6. ``raster.ini`` (monitor type) - 7. ``source/cps2.ini`` (driver source file) - 8. (no BIOS set) - 9. (no parent system) - 10. ``ssf2t.ini`` (system) + 5. ``raster.ini`` (monitor type) + 6. ``source/cps2.ini`` (driver source file) + 7. (no BIOS set) + 8. (no parent system) + 9. ``ssf2t.ini`` (system) * Final Arch (**mame finlarch**) @@ -101,12 +94,11 @@ Examples of Config Loading Order 2. ``mame.ini`` (global) 3. (debugger not enabled, no extra INI file loaded) 4. ``horizont.ini`` (screen orientation) - 5. ``arcade.ini`` (system type) - 6. ``raster.ini`` (monitor type) - 7. ``source/stv.ini`` (driver source file) - 8. ``stvbios.ini`` (BIOS set) - 9. ``smleague.ini`` (parent system) - 10. ``finlarch.ini`` (system) + 5. ``raster.ini`` (monitor type) + 6. ``source/stv.ini`` (driver source file) + 7. ``stvbios.ini`` (BIOS set) + 8. ``smleague.ini`` (parent system) + 9. ``finlarch.ini`` (system) *Remember command line parameters take precedence over all else!* @@ -118,5 +110,3 @@ Some users may have a wall-mounted or otherwise rotatable monitor, and may wish to actually play vertical games with the rotated display. The easiest way to accomplish this is to put your rotation modifiers into ``vertical.ini``, where they will only affect vertical games. - -[todo: more practical examples] |