diff options
author | 2019-01-02 10:05:21 -0700 | |
---|---|---|
committer | 2019-01-03 04:05:21 +1100 | |
commit | 6432d6603779cbb8bf5974eca36b88009d7cc429 (patch) | |
tree | 8b83ab71cec65f4c00d228f670b85b4c631603d2 /docs/source/advanced/shiftertoggle.rst | |
parent | 3d29b8927d5ad4140c69d00713f1e901bae6af97 (diff) |
Case sensitivity training for INI (nw) (#4455)
* Case sensitivity training for INI (nw)
The world is not 100% Windows, so case sensitvity is needed.
* Further standardization of the formatting (nw)
More to go...
* Pass 2 of new formatting wave (nw)
More to go, though.
* wave 3 of formatting cleanup (nw)
Further adjustments and cleanups, including unwanted tabs.
* Correct filtering instructions (nw)
Diffstat (limited to 'docs/source/advanced/shiftertoggle.rst')
-rw-r--r-- | docs/source/advanced/shiftertoggle.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/advanced/shiftertoggle.rst b/docs/source/advanced/shiftertoggle.rst index 9ea5214b980..1fbc96ba7b5 100644 --- a/docs/source/advanced/shiftertoggle.rst +++ b/docs/source/advanced/shiftertoggle.rst @@ -14,13 +14,13 @@ Disabling and Enabling Shifter Toggle This example will use the game Spy Hunter (set *spyhunt*) to demonstrate the exact change needed: -You will need to manually edit the game .CFG file in the CFG folder (e.g. *spyhunt.cfg*) +You will need to manually edit the game .CFG file in the CFG folder (e.g. ``spyhunt.cfg``) -Start by loading MAME with the game in question. In our case, that will be **mame64 spyhunt**. +Start by loading MAME with the game in question. In our case, that will be **mame spyhunt**. Set up the controls as you would please, including mapping the shifter. Exit MAME, open the .cfg file in your text editor of choice. -Inside the *spyhunt.cfg* file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped. +Inside the ``spyhunt.cfg`` file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped. | **<port tag=":ssio:IP0" type="P1_BUTTON2" mask="16" defvalue="16">** | <newseq type="standard"> |