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author Firehawke <34792592+Firehawke@users.noreply.github.com>2019-01-02 10:05:21 -0700
committer Vas Crabb <cuavas@users.noreply.github.com>2019-01-03 04:05:21 +1100
commit6432d6603779cbb8bf5974eca36b88009d7cc429 (patch)
tree8b83ab71cec65f4c00d228f670b85b4c631603d2 /docs/source/advanced/shiftertoggle.rst
parent3d29b8927d5ad4140c69d00713f1e901bae6af97 (diff)
Case sensitivity training for INI (nw) (#4455)
* Case sensitivity training for INI (nw) The world is not 100% Windows, so case sensitvity is needed. * Further standardization of the formatting (nw) More to go... * Pass 2 of new formatting wave (nw) More to go, though. * wave 3 of formatting cleanup (nw) Further adjustments and cleanups, including unwanted tabs. * Correct filtering instructions (nw)
Diffstat (limited to 'docs/source/advanced/shiftertoggle.rst')
-rw-r--r--docs/source/advanced/shiftertoggle.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/advanced/shiftertoggle.rst b/docs/source/advanced/shiftertoggle.rst
index 9ea5214b980..1fbc96ba7b5 100644
--- a/docs/source/advanced/shiftertoggle.rst
+++ b/docs/source/advanced/shiftertoggle.rst
@@ -14,13 +14,13 @@ Disabling and Enabling Shifter Toggle
This example will use the game Spy Hunter (set *spyhunt*) to demonstrate the exact change needed:
-You will need to manually edit the game .CFG file in the CFG folder (e.g. *spyhunt.cfg*)
+You will need to manually edit the game .CFG file in the CFG folder (e.g. ``spyhunt.cfg``)
-Start by loading MAME with the game in question. In our case, that will be **mame64 spyhunt**.
+Start by loading MAME with the game in question. In our case, that will be **mame spyhunt**.
Set up the controls as you would please, including mapping the shifter. Exit MAME, open the .cfg file in your text editor of choice.
-Inside the *spyhunt.cfg* file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped.
+Inside the ``spyhunt.cfg`` file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped.
| **<port tag=":ssio:IP0" type="P1_BUTTON2" mask="16" defvalue="16">**
| <newseq type="standard">