From 6432d6603779cbb8bf5974eca36b88009d7cc429 Mon Sep 17 00:00:00 2001 From: Firehawke <34792592+Firehawke@users.noreply.github.com> Date: Wed, 2 Jan 2019 10:05:21 -0700 Subject: Case sensitivity training for INI (nw) (#4455) * Case sensitivity training for INI (nw) The world is not 100% Windows, so case sensitvity is needed. * Further standardization of the formatting (nw) More to go... * Pass 2 of new formatting wave (nw) More to go, though. * wave 3 of formatting cleanup (nw) Further adjustments and cleanups, including unwanted tabs. * Correct filtering instructions (nw) --- docs/source/advanced/shiftertoggle.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'docs/source/advanced/shiftertoggle.rst') diff --git a/docs/source/advanced/shiftertoggle.rst b/docs/source/advanced/shiftertoggle.rst index 9ea5214b980..1fbc96ba7b5 100644 --- a/docs/source/advanced/shiftertoggle.rst +++ b/docs/source/advanced/shiftertoggle.rst @@ -14,13 +14,13 @@ Disabling and Enabling Shifter Toggle This example will use the game Spy Hunter (set *spyhunt*) to demonstrate the exact change needed: -You will need to manually edit the game .CFG file in the CFG folder (e.g. *spyhunt.cfg*) +You will need to manually edit the game .CFG file in the CFG folder (e.g. ``spyhunt.cfg``) -Start by loading MAME with the game in question. In our case, that will be **mame64 spyhunt**. +Start by loading MAME with the game in question. In our case, that will be **mame spyhunt**. Set up the controls as you would please, including mapping the shifter. Exit MAME, open the .cfg file in your text editor of choice. -Inside the *spyhunt.cfg* file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped. +Inside the ``spyhunt.cfg`` file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped. | **** | -- cgit v1.2.3-70-g09d2