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author | 2015-02-01 17:08:10 +0100 | |
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committer | 2015-02-01 17:08:10 +0100 | |
commit | 7835f3580f14236b4e085fc44549a4d2ed146763 (patch) | |
tree | 95077a2ff9e001a8ba18a48b68477bf935d90c91 /3rdparty/dxsdk/Include/d3dcsx.h | |
parent | 68fb63ad774d6920ab5c6da75d240dfa4d2cf838 (diff) |
Renamed h files so they can be cross compiled on linux
Diffstat (limited to '3rdparty/dxsdk/Include/d3dcsx.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/d3dcsx.h | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/3rdparty/dxsdk/Include/d3dcsx.h b/3rdparty/dxsdk/Include/d3dcsx.h new file mode 100644 index 00000000000..240cdbb451d --- /dev/null +++ b/3rdparty/dxsdk/Include/d3dcsx.h @@ -0,0 +1,409 @@ + +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3DX11GPGPU.h +// Content: D3DX11 General Purpose GPU computing algorithms +// +////////////////////////////////////////////////////////////////////////////// + +#include "d3dx11.h" + +#ifndef __D3DX11GPGPU_H__ +#define __D3DX11GPGPU_H__ + +// Current name of the DLL shipped in the same SDK as this header. + + +#define D3DCSX_DLL_W L"d3dcsx_43.dll" +#define D3DCSX_DLL_A "d3dcsx_43.dll" + +#ifdef UNICODE + #define D3DCSX_DLL D3DCSX_DLL_W +#else + #define D3DCSX_DLL D3DCSX_DLL_A +#endif + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + + + + + +////////////////////////////////////////////////////////////////////////////// + +typedef enum D3DX11_SCAN_DATA_TYPE +{ + D3DX11_SCAN_DATA_TYPE_FLOAT = 1, + D3DX11_SCAN_DATA_TYPE_INT, + D3DX11_SCAN_DATA_TYPE_UINT, +} D3DX11_SCAN_DATA_TYPE; + +typedef enum D3DX11_SCAN_OPCODE +{ + D3DX11_SCAN_OPCODE_ADD = 1, + D3DX11_SCAN_OPCODE_MIN, + D3DX11_SCAN_OPCODE_MAX, + D3DX11_SCAN_OPCODE_MUL, + D3DX11_SCAN_OPCODE_AND, + D3DX11_SCAN_OPCODE_OR, + D3DX11_SCAN_OPCODE_XOR, +} D3DX11_SCAN_OPCODE; + +typedef enum D3DX11_SCAN_DIRECTION +{ + D3DX11_SCAN_DIRECTION_FORWARD = 1, + D3DX11_SCAN_DIRECTION_BACKWARD, +} D3DX11_SCAN_DIRECTION; + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX11Scan: +////////////////////////////////////////////////////////////////////////////// + +// {5089b68f-e71d-4d38-be8e-f363b95a9405} +DEFINE_GUID(IID_ID3DX11Scan, 0x5089b68f, 0xe71d, 0x4d38, 0xbe, 0x8e, 0xf3, 0x63, 0xb9, 0x5a, 0x94, 0x05); + +#undef INTERFACE +#define INTERFACE ID3DX11Scan + +DECLARE_INTERFACE_(ID3DX11Scan, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX11Scan + + STDMETHOD(SetScanDirection)(THIS_ D3DX11_SCAN_DIRECTION Direction) PURE; + + //============================================================================= + // Performs an unsegmented scan of a sequence in-place or out-of-place + // ElementType element type + // OpCode binary operation + // Direction scan direction + // ElementScanSize size of scan, in elements + // pSrc input sequence on the device. pSrc==pDst for in-place scans + // pDst output sequence on the device + //============================================================================= + STDMETHOD(Scan)( THIS_ + D3DX11_SCAN_DATA_TYPE ElementType, + D3DX11_SCAN_OPCODE OpCode, + UINT ElementScanSize, + __in ID3D11UnorderedAccessView* pSrc, + __in ID3D11UnorderedAccessView* pDst + ) PURE; + + //============================================================================= + // Performs a multiscan of a sequence in-place or out-of-place + // ElementType element type + // OpCode binary operation + // Direction scan direction + // ElementScanSize size of scan, in elements + // ElementScanPitch pitch of the next scan, in elements + // ScanCount number of scans in a multiscan + // pSrc input sequence on the device. pSrc==pDst for in-place scans + // pDst output sequence on the device + //============================================================================= + STDMETHOD(Multiscan)( THIS_ + D3DX11_SCAN_DATA_TYPE ElementType, + D3DX11_SCAN_OPCODE OpCode, + UINT ElementScanSize, + UINT ElementScanPitch, + UINT ScanCount, + __in ID3D11UnorderedAccessView* pSrc, + __in ID3D11UnorderedAccessView* pDst + ) PURE; +}; + + +//============================================================================= +// Creates a scan context +// pDevice the device context +// MaxElementScanSize maximum single scan size, in elements (FLOAT, UINT, or INT) +// MaxScanCount maximum number of scans in multiscan +// ppScanContext new scan context +//============================================================================= +HRESULT WINAPI D3DX11CreateScan( + __in ID3D11DeviceContext* pDeviceContext, + UINT MaxElementScanSize, + UINT MaxScanCount, + __out ID3DX11Scan** ppScan ); + + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX11SegmentedScan: +////////////////////////////////////////////////////////////////////////////// + +// {a915128c-d954-4c79-bfe1-64db923194d6} +DEFINE_GUID(IID_ID3DX11SegmentedScan, 0xa915128c, 0xd954, 0x4c79, 0xbf, 0xe1, 0x64, 0xdb, 0x92, 0x31, 0x94, 0xd6); + +#undef INTERFACE +#define INTERFACE ID3DX11SegmentedScan + +DECLARE_INTERFACE_(ID3DX11SegmentedScan, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX11SegmentedScan + + STDMETHOD(SetScanDirection)(THIS_ D3DX11_SCAN_DIRECTION Direction) PURE; + + //============================================================================= + // Performs a segscan of a sequence in-place or out-of-place + // ElementType element type + // OpCode binary operation + // Direction scan direction + // pSrcElementFlags compact array of bits, one per element of pSrc. A set value + // indicates the start of a new segment. + // ElementScanSize size of scan, in elements + // pSrc input sequence on the device. pSrc==pDst for in-place scans + // pDst output sequence on the device + //============================================================================= + STDMETHOD(SegScan)( THIS_ + D3DX11_SCAN_DATA_TYPE ElementType, + D3DX11_SCAN_OPCODE OpCode, + UINT ElementScanSize, + __in_opt ID3D11UnorderedAccessView* pSrc, + __in ID3D11UnorderedAccessView* pSrcElementFlags, + __in ID3D11UnorderedAccessView* pDst + ) PURE; +}; + + +//============================================================================= +// Creates a segmented scan context +// pDevice the device context +// MaxElementScanSize maximum single scan size, in elements (FLOAT, UINT, or INT) +// ppScanContext new scan context +//============================================================================= +HRESULT WINAPI D3DX11CreateSegmentedScan( + __in ID3D11DeviceContext* pDeviceContext, + UINT MaxElementScanSize, + __out ID3DX11SegmentedScan** ppScan ); + + + +////////////////////////////////////////////////////////////////////////////// + +#define D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS 4 +#define D3DX11_FFT_MAX_TEMP_BUFFERS 4 +#define D3DX11_FFT_MAX_DIMENSIONS 32 + + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX11FFT: +////////////////////////////////////////////////////////////////////////////// + +// {b3f7a938-4c93-4310-a675-b30d6de50553} +DEFINE_GUID(IID_ID3DX11FFT, 0xb3f7a938, 0x4c93, 0x4310, 0xa6, 0x75, 0xb3, 0x0d, 0x6d, 0xe5, 0x05, 0x53); + +#undef INTERFACE +#define INTERFACE ID3DX11FFT + +DECLARE_INTERFACE_(ID3DX11FFT, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX11FFT + + // scale for forward transform (defaults to 1 if set to 0) + STDMETHOD(SetForwardScale)(THIS_ FLOAT ForwardScale) PURE; + STDMETHOD_(FLOAT, GetForwardScale)(THIS) PURE; + + // scale for inverse transform (defaults to 1/N if set to 0, where N is + // the product of the transformed dimension lengths + STDMETHOD(SetInverseScale)(THIS_ FLOAT InverseScale) PURE; + STDMETHOD_(FLOAT, GetInverseScale)(THIS) PURE; + + //------------------------------------------------------------------------------ + // Attaches buffers to the context and performs any required precomputation. + // The buffers must be no smaller than the corresponding buffer sizes returned + // by D3DX11CreateFFT*(). Temp buffers may beshared between multiple contexts, + // though care should be taken to concurrently execute multiple FFTs which share + // temp buffers. + // + // NumTempBuffers number of buffers in ppTempBuffers + // ppTempBuffers temp buffers to attach + // NumPrecomputeBuffers number of buffers in ppPrecomputeBufferSizes + // ppPrecomputeBufferSizes buffers to hold precomputed data + STDMETHOD(AttachBuffersAndPrecompute)( THIS_ + __in_range(0,D3DX11_FFT_MAX_TEMP_BUFFERS) UINT NumTempBuffers, + __in_ecount(NumTempBuffers) ID3D11UnorderedAccessView*const* ppTempBuffers, + __in_range(0,D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS) UINT NumPrecomputeBuffers, + __in_ecount(NumPrecomputeBuffers) ID3D11UnorderedAccessView*const* ppPrecomputeBufferSizes ) PURE; + + //------------------------------------------------------------------------------ + // Call after buffers have been attached to the context, pInput and *ppOuput can + // be one of the temp buffers. If *ppOutput == NULL, then the computation will ping-pong + // between temp buffers and the last buffer written to is stored at *ppOutput. + // Otherwise, *ppOutput is used as the output buffer (which may incur an extra copy). + // + // The format of complex data is interleaved components, e.g. (Real0, Imag0), + // (Real1, Imag1) ... etc. Data is stored in row major order + // + // pInputBuffer view onto input buffer + // ppOutpuBuffert pointer to view of output buffer + STDMETHOD(ForwardTransform)( THIS_ + __in const ID3D11UnorderedAccessView* pInputBuffer, + __inout ID3D11UnorderedAccessView** ppOutputBuffer ) PURE; + + STDMETHOD(InverseTransform)( THIS_ + __in const ID3D11UnorderedAccessView* pInputBuffer, + __inout ID3D11UnorderedAccessView** ppOutputBuffer ) PURE; +}; + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX11FFT Creation Routines +////////////////////////////////////////////////////////////////////////////// + +typedef enum D3DX11_FFT_DATA_TYPE +{ + D3DX11_FFT_DATA_TYPE_REAL, + D3DX11_FFT_DATA_TYPE_COMPLEX, +} D3DX11_FFT_DATA_TYPE; + +typedef enum D3DX11_FFT_DIM_MASK +{ + D3DX11_FFT_DIM_MASK_1D = 0x1, + D3DX11_FFT_DIM_MASK_2D = 0x3, + D3DX11_FFT_DIM_MASK_3D = 0x7, +} D3DX11_FFT_DIM_MASK; + +typedef struct D3DX11_FFT_DESC +{ + UINT NumDimensions; // number of dimensions + UINT ElementLengths[D3DX11_FFT_MAX_DIMENSIONS]; // length of each dimension + UINT DimensionMask; // a bit set for each dimensions to transform + // (see D3DX11_FFT_DIM_MASK for common masks) + D3DX11_FFT_DATA_TYPE Type; // type of the elements in spatial domain +} D3DX11_FFT_DESC; + + +//------------------------------------------------------------------------------ +// NumTempBufferSizes Number of temporary buffers needed +// pTempBufferSizes Minimum sizes (in FLOATs) of temporary buffers +// NumPrecomputeBufferSizes Number of precompute buffers needed +// pPrecomputeBufferSizes minimum sizes (in FLOATs) for precompute buffers +//------------------------------------------------------------------------------ + +typedef struct D3DX11_FFT_BUFFER_INFO +{ + __range(0,D3DX11_FFT_MAX_TEMP_BUFFERS) UINT NumTempBufferSizes; + UINT TempBufferFloatSizes[D3DX11_FFT_MAX_TEMP_BUFFERS]; + __range(0,D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS) UINT NumPrecomputeBufferSizes; + UINT PrecomputeBufferFloatSizes[D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS]; +} D3DX11_FFT_BUFFER_INFO; + + +typedef enum D3DX11_FFT_CREATE_FLAG +{ + D3DX11_FFT_CREATE_FLAG_NO_PRECOMPUTE_BUFFERS = 0x01L, // do not precompute values and store into buffers +} D3DX11_FFT_CREATE_FLAG; + + +//------------------------------------------------------------------------------ +// Creates an ID3DX11FFT COM interface object and returns a pointer to it at *ppFFT. +// The descriptor describes the shape of the data as well as the scaling factors +// that should be used for forward and inverse transforms. +// The FFT computation may require temporaries that act as ping-pong buffers +// and for other purposes. aTempSizes is a list of the sizes required for +// temporaries. Likewise, some data may need to be precomputed and the sizes +// of those sizes are returned in aPrecomputedBufferSizes. +// +// To perform a computation, follow these steps: +// 1) Create the FFT context object +// 2) Precompute (and Attach temp working buffers of at least the required size) +// 3) Call Compute() on some input data +// +// Compute() may be called repeatedly with different inputs and transform +// directions. When finished with the FFT work, release the FFT interface() +// +// Device Direct3DDeviceContext to use in +// pDesc Descriptor for FFT transform in +// Count the number of 1D FFTs to perform in +// Flags See D3DX11_FFT_CREATE_FLAG in +// pBufferInfo Pointer to BUFFER_INFO struct, filled by funciton out +// ppFFT Pointer to returned context pointer out +//------------------------------------------------------------------------------ + +HRESULT WINAPI D3DX11CreateFFT( + ID3D11DeviceContext* pDeviceContext, + __in const D3DX11_FFT_DESC* pDesc, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); + +HRESULT WINAPI D3DX11CreateFFT1DReal( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); +HRESULT WINAPI D3DX11CreateFFT1DComplex( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); +HRESULT WINAPI D3DX11CreateFFT2DReal( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Y, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); +HRESULT WINAPI D3DX11CreateFFT2DComplex( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Y, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); +HRESULT WINAPI D3DX11CreateFFT3DReal( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Y, + UINT Z, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); +HRESULT WINAPI D3DX11CreateFFT3DComplex( + ID3D11DeviceContext* pDeviceContext, + UINT X, + UINT Y, + UINT Z, + UINT Flags, + __out D3DX11_FFT_BUFFER_INFO* pBufferInfo, + __out ID3DX11FFT** ppFFT + ); + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX11GPGPU_H__ + + |