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author ImJezze <jezze@gmx.net>2016-03-12 12:31:13 +0100
committer ImJezze <jezze@gmx.net>2016-03-12 12:31:13 +0100
commita026a582f1a0ea8c1ede3acaddacef506ef3f3b0 (patch)
treee31573822f2359677de519f9f3b600d98e8764cd /3rdparty/bgfx/src/renderer_d3d12.h
parent477d2abd43984f076b7e45f5527591fa8fd0d241 (diff)
parentdcab55bf53b94713a6f72e9633f5101c8dd6c08c (diff)
Merge pull request #15 from mamedev/master
Sync to base master
Diffstat (limited to '3rdparty/bgfx/src/renderer_d3d12.h')
-rw-r--r--3rdparty/bgfx/src/renderer_d3d12.h23
1 files changed, 18 insertions, 5 deletions
diff --git a/3rdparty/bgfx/src/renderer_d3d12.h b/3rdparty/bgfx/src/renderer_d3d12.h
index 39f165a03da..e78e0c52b62 100644
--- a/3rdparty/bgfx/src/renderer_d3d12.h
+++ b/3rdparty/bgfx/src/renderer_d3d12.h
@@ -6,10 +6,14 @@
#ifndef BGFX_RENDERER_D3D12_H_HEADER_GUARD
#define BGFX_RENDERER_D3D12_H_HEADER_GUARD
-#define USE_D3D12_DYNAMIC_LIB 1
+#define USE_D3D12_DYNAMIC_LIB BX_PLATFORM_WINDOWS
#include <sal.h>
-#include <d3d12.h>
+#if BX_PLATFORM_XBOXONE
+# include <d3d12_x.h>
+#else
+# include <d3d12.h>
+#endif // BX_PLATFORM_XBOXONE
#if defined(__MINGW32__) // BK - temp workaround for MinGW until I nuke d3dx12 usage.
extern "C++" {
@@ -27,10 +31,20 @@ extern "C++" {
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wmissing-field-initializers");
-#include <d3dx12.h>
+#if BX_PLATFORM_XBOXONE
+# include <d3dx12_x.h>
+#else
+# include <d3dx12.h>
+#endif // BX_PLATFORM_XBOXONE
BX_PRAGMA_DIAGNOSTIC_POP();
-#include <dxgi1_4.h>
+#if BX_PLATFORM_WINDOWS
+# include <dxgi1_4.h>
+#endif // BX_PLATFORM_WINDOWS
+
+#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
+# define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 1024
+#endif // D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
#include "renderer.h"
#include "renderer_d3d.h"
@@ -173,7 +187,6 @@ namespace bgfx { namespace d3d12
}
void create(const Memory* _mem);
- DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
void destroy()
{