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author MooglyGuy <MooglyGuy@users.noreply.github.com>2021-08-10 03:06:08 +0200
committer GitHub <noreply@github.com>2021-08-09 21:06:08 -0400
commit7fe8f9f74c8a8aca5e0ca949dafcac13504c3013 (patch)
tree3cd6d926ab025b2b965c01ff02dbfee69488abec /3rdparty/bgfx/examples/common/entry/cmd.cpp
parent1fc8bf7fcd88b672f1c9ab7427d80f0356358d85 (diff)
Assorted N64 fixes (#8415)
* -rdp: Fixed incorrect channel swapping on 32-bit resampled framebuffers. [Ryan Holtz] * -rsp: Fixed LWV and VMOV behavior. Added reserved instructions V056, V057, V073, and VNULL. [Ryan Holtz, krom] * -rdp: Temporarily adjusted framebuffer resampling to not exceed screen bounds in some games. [Ryan Holtz] * -n64: Fixed SP DMA behavior based on hardware tests. [Ryan Holtz] * -rsp: Removed unused DRC and SIMD support. General code cleanup. [Ryan Holtz] * -n64: Pass K4 and K5 factors to threaded drawing code. Fixes black geometry in Conker's Bad Fur Day. [Ryan Holtz] * -aleck64: Fixed compile issue with previous commits. [Ryan Holtz]
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