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author Olivier Galibert <galibert@pobox.com>2016-04-04 11:28:22 +0200
committer Olivier Galibert <galibert@pobox.com>2016-04-04 11:33:34 +0200
commitcdc04a9b7c72343b67f24be1c1a0d01780dafd8d (patch)
treea12995d0cdad152f381b1e8f8f4754ab4827a09c /3rdparty/bgfx/examples/00-helloworld/helloworld.cpp
parent57e9e774cd056973a036d2b75273d84cea383494 (diff)
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will solve that easily. It doesn't look very good, nanosvg need better anti-aliasing. It also doesn't do texturing very well and images not at all, so some of our current svgs won't look good. But all that's fixable.
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