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author hap <happppp@users.noreply.github.com>2025-05-02 14:31:52 +0200
committer hap <happppp@users.noreply.github.com>2025-05-02 14:32:02 +0200
commit13cc5a0d712caff6936356a916cbfb40f24d054f (patch)
tree04d54579aa28fac4ccf3b32a7d9711b4b48e9785 /3rdparty/asio/src/examples/cpp11/http/server3/main.cpp
parent2125d438b10cad74e846abc987bf1ba7821d2b94 (diff)
rsp: add preliminary savestates
Diffstat (limited to '3rdparty/asio/src/examples/cpp11/http/server3/main.cpp')
0 files changed, 0 insertions, 0 deletions
#bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************

    ui/selgame.h

    Game selector

***************************************************************************/

#pragma once

#ifndef __UI_SIMPLESELGAME_H__
#define __UI_SIMPLESELGAME_H__

#include "drivenum.h"
#include "menu.h"

class ui_simple_menu_select_game : public ui_menu {
public:
	ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
	virtual ~ui_simple_menu_select_game();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

	// force game select menu
	static void force_game_select(running_machine &machine, render_container *container);

	virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
	// internal state
	enum { VISIBLE_GAMES_IN_LIST = 15 };
	UINT8                   m_error;
	bool                    m_rerandomize;
	char                    m_search[40];
	int                     m_matchlist[VISIBLE_GAMES_IN_LIST];
	std::vector<const game_driver *> m_driverlist;
	std::unique_ptr<driver_enumerator> m_drivlist;

	// internal methods
	void build_driver_list();
	void inkey_select(const ui_menu_event *menu_event);
	void inkey_cancel(const ui_menu_event *menu_event);
	void inkey_special(const ui_menu_event *menu_event);
};

#endif  /* __UI_SELGAME_H__ */