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author Miodrag Milanović <mmicko@gmail.com>2023-02-26 19:40:37 +0100
committer GitHub <noreply@github.com>2023-02-27 05:40:37 +1100
commitbd59a0d447b861982429905f186dee8b12f2e777 (patch)
treedc6341c8fb098818039127f758cf3eb0fade986a /3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h
parent28b03e92a84daf79eb3cef75c51c014b2f57807b (diff)
Removed local copy of SDL source and update Android build support. (#10899)
* Removed SDL2 source. * Updated gradle. * Updated SDL2 Java support glue code. * Increased minimum supported Android API version to 24. * Updated required asset files for Android app. * Added proper tag for Android logging. * Added SDL2 hint to make BGFX work on Android.
Diffstat (limited to '3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h')
-rw-r--r--3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h b/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h
deleted file mode 100644
index 261627cc79a..00000000000
--- a/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-/* OpenGL shader implementation */
-
-typedef enum {
- SHADER_NONE,
- SHADER_SOLID,
- SHADER_RGB,
- SHADER_YUV,
- SHADER_NV12,
- SHADER_NV21,
- NUM_SHADERS
-} GL_Shader;
-
-typedef struct GL_ShaderContext GL_ShaderContext;
-
-extern GL_ShaderContext * GL_CreateShaderContext();
-extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
-extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
-
-/* vi: set ts=4 sw=4 expandtab: */