diff options
author | 2023-02-26 19:40:37 +0100 | |
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committer | 2023-02-27 05:40:37 +1100 | |
commit | bd59a0d447b861982429905f186dee8b12f2e777 (patch) | |
tree | dc6341c8fb098818039127f758cf3eb0fade986a /3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h | |
parent | 28b03e92a84daf79eb3cef75c51c014b2f57807b (diff) |
Removed local copy of SDL source and update Android build support. (#10899)
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
Diffstat (limited to '3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h')
-rw-r--r-- | 3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h b/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h deleted file mode 100644 index 261627cc79a..00000000000 --- a/3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -/* OpenGL shader implementation */ - -typedef enum { - SHADER_NONE, - SHADER_SOLID, - SHADER_RGB, - SHADER_YUV, - SHADER_NV12, - SHADER_NV21, - NUM_SHADERS -} GL_Shader; - -typedef struct GL_ShaderContext GL_ShaderContext; - -extern GL_ShaderContext * GL_CreateShaderContext(); -extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); -extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); - -/* vi: set ts=4 sw=4 expandtab: */ |