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author Miodrag Milanović <mmicko@gmail.com>2023-02-26 19:40:37 +0100
committer GitHub <noreply@github.com>2023-02-27 05:40:37 +1100
commitbd59a0d447b861982429905f186dee8b12f2e777 (patch)
treedc6341c8fb098818039127f758cf3eb0fade986a /3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
parent28b03e92a84daf79eb3cef75c51c014b2f57807b (diff)
Removed local copy of SDL source and update Android build support. (#10899)
* Removed SDL2 source. * Updated gradle. * Updated SDL2 Java support glue code. * Increased minimum supported Android API version to 24. * Updated required asset files for Android app. * Added proper tag for Android logging. * Added SDL2 hint to make BGFX work on Android.
Diffstat (limited to '3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp')
-rw-r--r--3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp b/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
deleted file mode 100644
index 99f2b4ea429..00000000000
--- a/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
-
-#include "SDL_syswm.h"
-#include "../../video/winrt/SDL_winrtvideo_cpp.h"
-extern "C" {
-#include "../SDL_sysrender.h"
-}
-
-#include <windows.ui.core.h>
-#include <windows.graphics.display.h>
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-#include <windows.ui.xaml.media.dxinterop.h>
-#endif
-
-using namespace Windows::UI::Core;
-using namespace Windows::Graphics::Display;
-
-#include <DXGI.h>
-
-#include "SDL_render_winrt.h"
-
-
-extern "C" void *
-D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
-{
- SDL_Window * sdlWindow = renderer->window;
- if ( ! renderer->window ) {
- return NULL;
- }
-
- SDL_SysWMinfo sdlWindowInfo;
- SDL_VERSION(&sdlWindowInfo.version);
- if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
- return NULL;
- }
-
- if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
- return NULL;
- }
-
- if (!sdlWindowInfo.info.winrt.window) {
- return NULL;
- }
-
- ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
- if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
- return NULL;
- }
-
- IUnknown *coreWindowAsIUnknown = NULL;
- coreWindow->QueryInterface(&coreWindowAsIUnknown);
- coreWindow->Release();
-
- return coreWindowAsIUnknown;
-}
-
-extern "C" DXGI_MODE_ROTATION
-D3D11_GetCurrentRotation()
-{
- const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
-
- switch (currentOrientation) {
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- /* Windows Phone rotations */
- case DisplayOrientations::Landscape:
- return DXGI_MODE_ROTATION_ROTATE90;
- case DisplayOrientations::Portrait:
- return DXGI_MODE_ROTATION_IDENTITY;
- case DisplayOrientations::LandscapeFlipped:
- return DXGI_MODE_ROTATION_ROTATE270;
- case DisplayOrientations::PortraitFlipped:
- return DXGI_MODE_ROTATION_ROTATE180;
-#else
- /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
- case DisplayOrientations::Landscape:
- return DXGI_MODE_ROTATION_IDENTITY;
- case DisplayOrientations::Portrait:
- return DXGI_MODE_ROTATION_ROTATE270;
- case DisplayOrientations::LandscapeFlipped:
- return DXGI_MODE_ROTATION_ROTATE180;
- case DisplayOrientations::PortraitFlipped:
- return DXGI_MODE_ROTATION_ROTATE90;
-#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
- }
-
- return DXGI_MODE_ROTATION_IDENTITY;
-}
-
-
-#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */