diff options
author | 2023-02-26 19:40:37 +0100 | |
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committer | 2023-02-27 05:40:37 +1100 | |
commit | bd59a0d447b861982429905f186dee8b12f2e777 (patch) | |
tree | dc6341c8fb098818039127f758cf3eb0fade986a /3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp | |
parent | 28b03e92a84daf79eb3cef75c51c014b2f57807b (diff) |
Removed local copy of SDL source and update Android build support. (#10899)
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
Diffstat (limited to '3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp')
-rw-r--r-- | 3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp b/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp deleted file mode 100644 index 99f2b4ea429..00000000000 --- a/3rdparty/SDL2/src/render/direct3d11/SDL_render_winrt.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED - -#include "SDL_syswm.h" -#include "../../video/winrt/SDL_winrtvideo_cpp.h" -extern "C" { -#include "../SDL_sysrender.h" -} - -#include <windows.ui.core.h> -#include <windows.graphics.display.h> - -#if WINAPI_FAMILY == WINAPI_FAMILY_APP -#include <windows.ui.xaml.media.dxinterop.h> -#endif - -using namespace Windows::UI::Core; -using namespace Windows::Graphics::Display; - -#include <DXGI.h> - -#include "SDL_render_winrt.h" - - -extern "C" void * -D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) -{ - SDL_Window * sdlWindow = renderer->window; - if ( ! renderer->window ) { - return NULL; - } - - SDL_SysWMinfo sdlWindowInfo; - SDL_VERSION(&sdlWindowInfo.version); - if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { - return NULL; - } - - if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { - return NULL; - } - - if (!sdlWindowInfo.info.winrt.window) { - return NULL; - } - - ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; - if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { - return NULL; - } - - IUnknown *coreWindowAsIUnknown = NULL; - coreWindow->QueryInterface(&coreWindowAsIUnknown); - coreWindow->Release(); - - return coreWindowAsIUnknown; -} - -extern "C" DXGI_MODE_ROTATION -D3D11_GetCurrentRotation() -{ - const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); - - switch (currentOrientation) { - -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP - /* Windows Phone rotations */ - case DisplayOrientations::Landscape: - return DXGI_MODE_ROTATION_ROTATE90; - case DisplayOrientations::Portrait: - return DXGI_MODE_ROTATION_IDENTITY; - case DisplayOrientations::LandscapeFlipped: - return DXGI_MODE_ROTATION_ROTATE270; - case DisplayOrientations::PortraitFlipped: - return DXGI_MODE_ROTATION_ROTATE180; -#else - /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ - case DisplayOrientations::Landscape: - return DXGI_MODE_ROTATION_IDENTITY; - case DisplayOrientations::Portrait: - return DXGI_MODE_ROTATION_ROTATE270; - case DisplayOrientations::LandscapeFlipped: - return DXGI_MODE_ROTATION_ROTATE180; - case DisplayOrientations::PortraitFlipped: - return DXGI_MODE_ROTATION_ROTATE90; -#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ - } - - return DXGI_MODE_ROTATION_IDENTITY; -} - - -#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ - -/* vi: set ts=4 sw=4 expandtab: */ |