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author Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:28:05 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:53:49 +0100
commitcf6dc7d370407914020f3e623719f09c8668c692 (patch)
tree46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c
parent64135e73f973d9b95beb0c60b65feb34fbfec64a (diff)
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c')
-rw-r--r--3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c b/3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c
new file mode 100644
index 00000000000..3bdf9966d7f
--- /dev/null
+++ b/3rdparty/SDL2/src/filesystem/android/SDL_sysfilesystem.c
@@ -0,0 +1,62 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_FILESYSTEM_ANDROID
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent filesystem routines */
+
+#include <unistd.h>
+#include <errno.h>
+
+#include "SDL_error.h"
+#include "SDL_filesystem.h"
+#include "SDL_system.h"
+
+
+char *
+SDL_GetBasePath(void)
+{
+ /* The current working directory is / on Android */
+ return NULL;
+}
+
+char *
+SDL_GetPrefPath(const char *org, const char *app)
+{
+ const char *path = SDL_AndroidGetInternalStoragePath();
+ if (path) {
+ size_t pathlen = SDL_strlen(path)+2;
+ char *fullpath = (char *)SDL_malloc(pathlen);
+ if (!fullpath) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_snprintf(fullpath, pathlen, "%s/", path);
+ return fullpath;
+ }
+ return NULL;
+}
+
+#endif /* SDL_FILESYSTEM_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */