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author Miodrag Milanović <mmicko@gmail.com>2023-02-26 19:40:37 +0100
committer GitHub <noreply@github.com>2023-02-27 05:40:37 +1100
commitbd59a0d447b861982429905f186dee8b12f2e777 (patch)
treedc6341c8fb098818039127f758cf3eb0fade986a /3rdparty/SDL2/Xcode-iOS/Demos/src/common.h
parent28b03e92a84daf79eb3cef75c51c014b2f57807b (diff)
Removed local copy of SDL source and update Android build support. (#10899)
* Removed SDL2 source. * Updated gradle. * Updated SDL2 Java support glue code. * Increased minimum supported Android API version to 24. * Updated required asset files for Android app. * Added proper tag for Android logging. * Added SDL2 hint to make BGFX work on Android.
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Demos/src/common.h')
-rw-r--r--3rdparty/SDL2/Xcode-iOS/Demos/src/common.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h b/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h
deleted file mode 100644
index 96b2c964a0f..00000000000
--- a/3rdparty/SDL2/Xcode-iOS/Demos/src/common.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/*
- * common.h
- * written by Holmes Futrell
- * use however you want
- */
-
-extern int randomInt(int min, int max);
-extern float randomFloat(float min, float max);
-extern void fatalError(const char *string);
-extern double updateDeltaTime();